Zombie Pigman Painting I did in 2014
http://ift.tt/2cd2neR
Submitted September 09, 2016 at 09:54PM by Amygdaland
via reddit http://ift.tt/2cqNXex
Zombie Pigman Painting I did in 2014
http://ift.tt/2cd2neR
Submitted September 09, 2016 at 09:54PM by Amygdaland
via reddit http://ift.tt/2cqNXex
Finally finished up the Eiffel Tower
http://ift.tt/2cqsOkK
Submitted September 09, 2016 at 06:34PM by sergelo
via reddit http://ift.tt/2ccInt3
Infinitely-Tileable Mob Grouping Machine
http://ift.tt/2cxau6L
Submitted September 09, 2016 at 04:37PM by nbairen
via reddit http://ift.tt/2cLY1Ox
Clever trick to count exactly 24 entities (gamerule “maxEntityCramming” EXP farm fix!)
http://ift.tt/2chbvO3
Submitted September 09, 2016 at 02:23PM by NilsvN
via reddit http://ift.tt/2c4dice
What the new rule means for the current chicken cooker design
TL, DR: Compact chicken cookers, as currently designed, should still function with 24 egg-laying chickens, and should output about 20-40 cooked chicken per hour.
Disclaimer: I'm not complaining about the new rule, just showing how the new rule affects chicken cookers.
Consider a chicken cooker design which has 24 chickens standing on a single hopper, which uses a dispenser to hatch their eggs and cook the chicks when they grow to be adults.
According to the wiki, the probability that an egg will hatch a single chicken is 31/256, and the probability that an egg will hatch 4 chickens is 1/256. Therefore, the expected number of chickens per egg thrown is 35/256, or 0.137.
Baby chickens take 20 minutes to grow into adults. Let's first assume that every adult egg-laying chicken lays an egg every five minutes – the fastest possible rate. Then each chicken lays 4 eggs in a 20 minute period – a total of 96 eggs.
(96 eggs) * (35/256 chickens per egg) = 13.125 chickens.
So if all your egg-laying chickens lay eggs as fast as possible, the expected number of new baby chickens born in a 20 minute time period is 13.125.
If all your chickens lay an egg every 10 minutes – as slow as possible, then we have:
(48 eggs) * (35/256 chickens per egg) = 6.5625 chickens.
What this means is that these farms, as currently designed, would be unlikely to produce baby chickens fast enough for them to suffocate before reaching adulthood and being cooked.
Also, we expect that these farms, as currently designed, would produce between 6.5625 and 13.125 cooked chicken per 20 minute period, i.e. 19.6875 to 39.375 cooked chicken per hour.
Of course, there will be variation, but this gives us a rough lower bound to work with.
Submitted September 09, 2016 at 01:51PM by Wild_Bill567
via reddit http://ift.tt/2c495VE
Dilemma when starting a new world
So here's the story when I start a new world I got plans to make separate kingdoms each with their own unique theme (example fishing village, mining village, main city, farming village…), now what happens is that when I start working for example on the farming village I build a barn and some farms and a houses but then I need to mine but I can't just start a new town for mining because I don't have resources so I set up a mine then I'll need and enchanting area then a portal then a mob farm then when I start a fishing village same happens I'll need to establish a new mine and the other essentials so basically the whole concept of unique themes get bashed against the wall.
So is there anything I can do about it?
Submitted September 09, 2016 at 12:34PM by Acelar11
via reddit http://ift.tt/2cjOnSy
Minecraft Bonsai – Autumn Wind of the Red Leaf Maple
http://ift.tt/2cLzP0d
Submitted September 09, 2016 at 11:59AM by Dr_Bond
via reddit http://ift.tt/2cd0DkV
Redstone Mini-Games – Survival
http://ift.tt/2cIDtXe
Submitted September 09, 2016 at 02:56AM by Kockie
via reddit http://ift.tt/2cup8Mc
A new game rule “maxEntityCramming” in 1.11!
https://twitter.com/jeb_/status/774228055132889088
Submitted September 09, 2016 at 07:50AM by SLembas
via reddit http://ift.tt/2cvAXS7
Early Morning Fishing
http://ift.tt/2cID9I2
Submitted September 09, 2016 at 03:34AM by andrew2343
via reddit http://ift.tt/2cupe6o