Is it necessary for the International Space Station to orbit so close to Earth? This question was originally answered on Quora by Robert Frost.
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Is it necessary for the International Space Station to orbit so close to Earth? This question was originally answered on Quora by Robert Frost.
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Recently, Nokia announced that it had signed a strategic agreement with a newly formed Finland based company called HMD to create Nokia- branded mobile phones and tablets for the next ten years. HMD has been founded to provide a focused, independent home for a full range of Nokia branded feature phones, smartphones and tablets. Nokia had sold its mobile phone business to Microsoft in 2014 and HMD will now acquire the right to use the Nokia brand on feature phones and certain related design rights from Microsoft. It also intends to invest over $500 million in the next three years to support the global marketing of Nokia branded mobile phones and tablets. While Nokia was once a best-selling mobile company, it could not keep up with changing consumer demands and was unable to establish itself in the smartphone market. Mircosoft failed to adeuately monetize this business as well, as the iOS-Android jaugernaut conintued. Now, via HMD, Nokia-branded feature- and smart phones will reenter the market, targeting secondary, lagging markets beyond those addressed by top-tier vendors such as Apple and Samsung.
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Custom Structures (maybe a suggestion megathread?)
First off, don't send me to /r/minecraftsuggestions, since I made that post there, and it got a really low exposure. Lately /r/minecraft had a lot of suggestions, so why not chime in.
This is somehow often suggested, but what about make this big, in order to get more attention of devs?
Because it's too dangerous to go alone, i'll take this would be a great feature that could change Minecraft experience drastically, i'm going to make some sort of post "collaboration".
There was a suggestion 3 years ago made by /u/Hyta, it's 5th in top of all suggestion posts
It has infographics (mobile users warning: rather large pic) that is pretty much close to what I and many users suggested. Though the idea of server is bad, you can read why below.
To continue the idea, i'll adapt text from post that has been made by /u/Wedhro today
Imagine that we could build our own semi-random structures and put them in the world save together with a few spawning rules so that the world generator could automatically create such builds like it does for villages, temples and so on.
Everything Mojang said or hinted about structure blocks is only meant for map makers, and this is a huge waste of potential: map makers already found a way to generate builds on the fly, in a very inefficient and convoluted way, so if structure blocks were limited to them it would be a nice help, but it would not open a new world of possibilities.
People creating all kind of procedural structures and sharing them on websites, so that one can tailor its own SSP experience. People could create a large variety of dungeons, villages with actually different building styles, custom trees, literally anything one could think of, and then anyone could pick the ones they like and put them in their own worlds. Servers could create their own structures and not share them to provide an unique experience.
The current system only needs a file for giving rules for any structure: in which biome(s) it's spawned, how many "rooms" it should have and so on.
Being a creator:
Being a player:
Settings:
And I think we need a fancy settings editor for structure. Won't matter if implementing that would take a whole version (1.11 – Infinite exploration update), or few versions…1.8 mod api half-life 3
Because Mojang would have to make a lot of changes, including hiring people who would moderate the builds (imagine, thousand of noob-pillars, gold penises, 'wooden boxes', swastika's and many-many other bad things). They should leave it to us, as with Resource Packs. I think Curse will make another category for Structure Packs. Yes, they must be separated from Resource Packs.
This idea will make Minecraft literally endless to explore. I mean Endless with a meaning of huge interest in it. Endless experience. It will take a lot of time to become bored of exploration of the unknown. I already can imagine Structure Packs threads with screenshots that shows only small portion of structures, or no structures at all, in order to make players not know what they will see in-game.
It's the feature that will never get old.
New block? Ok, we'll use it in my next structure. New mob? Neat. Will fit my structure nicely.
And so on…
This game will gain soooo much interest again. So much players left because they're no more interested in exploration, because of it's repetitiveness. Players will be always inspired to explore the world. With those custom structures you will play Minecraft almost the way as you did the first time!
I don't know what you might say about next idea, but I feel that I should suggest what they should add next: the ability to make custom mobs, blocks, items, entities in same fashion as structures (with fancy and easy to understand interface) and we're done.
Mojang will move to squashing bugs, improving graphics, adding mechanics, if you think, there is still many thing they could add, even after this. But if they'll stop adding anything, that won't be a problem. Only the imagination will be a limit. And that's it. Game will become infinite. You will be able to make your adventure… Yes, people making awesome adventures already, and now imagine what we'll see with this features? And all of this on servers… Wait, what adventures? We'll be able to create a whole new games! The only distinction will be a blockiness.
Anyone will be able to become game-maker. And i'm not even looking at all these attempts of make 'game making inside a game' that we saw before (for example, Spore: Galactic Adventures)
I know that it might sound like the features that we'll never see, but who knows… Maybe after the moment when Minecraft main version will be the one that written on C++ (Currently, MC:PE/MC:W10E). Could become something like Gamecraft (just an example, it can be Minecraft 2.0, the real one)
Maybe I'll make some infographics later too.
tl;dr: mejeng pls add I-made houses
Submitted May 23, 2016 at 10:51AM by apachey
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Solving a Century-Old Typographical Mystery
How a strange face in a random 19th-century newspaper ad became a portal to a forgotten moment in ASCII art history.
May 23, 2016 at 12:57PM
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Why is late stage cancer rarely operable? This question was originally answered on Quora by Ramzi Amri.
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GNOME Games App se actualiza en GNOME 3.22 y ahora trae mejoras en cuanto al soporte para títulos de máquinas Atari 2600 y Atari 7800, que algunos ni conocerán por ser más jóvenes. El ciclo de desarrollo GNOME 3.22 continua con estas mejoras en el lanzamiento de esta versión de prueba en su segundo preview build. Si lo deseas, puedes probarlo desde ahora para probar esta nueva funcionalidad que te presentamos aquí en LxA.
Adrien Plazas ha anunciado recientemente el lanzamiento de GNOME Games 3.21.2, la segunda milestone de GNOME Games 3.22 con algunas mejoras incorporadas en este software de código abierto. El nuevo desarrollo, como he dicho en el párrafo anterior, promete el soporte para Atari 2600 y Atari 7800, juegos clásicos que muchos de los usuarios amantes de los retro acogerán con los brazos abiertos. Y es que estos clásicos, pese a sus gráficos y su primitiva tecnología, nunca pasan de moda.
Para los que no sepan qué es la Atari 2600 y Atari 7800, decir que son dos videoconsolas del gran Atari que se lanzaron en 1977 y en 1986 respectivamente. Dos consolas clásicas que podían utilizar los míticos cartuchos para cargar juegos. La 7800 poseía retrocompatibilidad con la 2600 y era la sucesora de la 5200. La Atari 7800 tuvo fuertes rivales en la época, como la Intellivision, Colecovision, Sega Master System y Nintendo NES, estas tres últimas venían del mercado japonés.
Y si no sabes qué es eso de GNOME Games, es un kit de juegos para entornos de escritorio GNOME que cada vez va añadiendo más juegos a su lista con incorporaciones como esta. Si has sido usuario de Windows, quizás te recuerde un poco a los juegos que venían incluidos con el sistema operativo de Microsoft, el típico buscaminas, solitario, etc. Pues bien, además de esos juegos, GNOME Games también incluye otros tan comunes como el ajedrez, Mahjongg, Tetris, sudokus, etc.
El artículo GNOME Games App con soporte para Atari 2600, Atari 7800 ha sido originalmente publicado en Linux Adictos.
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Einstein’s gravity does more than make waves in space, it curves the spacetime fabric so strongly we can see it with our naked eyes.
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It’s been revealed that the upcoming Dragon Ball Xenoverse 2 will be released in Japan this Winter.
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[::] Rotational Dynamics Using Boats – The True Biggest Feature of 1.9!
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Submitted May 23, 2016 at 12:02PM by onnowhere
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