Ever wondered how to organize your villagers?
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Submitted April 02, 2016 at 08:58AM by DizzyBlack
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Ever wondered how to organize your villagers?
http://ift.tt/1RTH90W
Submitted April 02, 2016 at 08:58AM by DizzyBlack
via reddit http://ift.tt/1qdoYxK
512×512 Texture packs: A journey to discover that Vanilla Minecraft supports them best
So I've been fiddling around with high-res texture packs in the game recently. I use the latest version of Optifine on a 1.9 Vanilla Minecraft. For the most part, I've been using 256x texture packs, I've tried a fair few and they all work fine with not many performance issues (unless I use shaders). My first try at a 512x texture pack was the famous Sphax PureBDCraft texture pack.
This was the result. No crashes, no 'run out of RAM' or anything like that. Just loading in blank blocks.
Thinking that there would be issues anyway due to 1.9 being relatively new and not all the mods being updated for it, I ignored it the first day and thought Optifine just needed to be updated or something.
Today I tried out a different 512x texture pack, since I was interested in the Realistico texture pack which comes at 512x. I installed the S&K Photorealism 512x texturepack (having not changed any other settings) and the result:
It works without any problems.
Obviously, my PC and settings can handle 512x texture packs or that one wouldn't have worked. I've looked up similar issues and most people just brushed it off as 'the PC isn't powerful enough'.
Quick specs for those who want to know:
-OC i7-4790k
-OC GTX970
-16GB RAM (4GB default set to MC via launcher)
I laughed when I found a thread of an individual with even better specs than mine (they had a Fury GPU, which has much better RAM than my 970) and they apparently couldn't run 512x texture packs at all. It's likely that this was the only 512x texture pack they tried and that they were using Optifine. Thinking it's an issue with the pack itself, I delved deeper.
Yet more folks mentioned RAM, so I decided to double up and set it to use 8GB, still no dice. I even tested both texture packs whilst running MSI Afterburner to see RAM/VRAM usage in game. Both texturepacks actually used the same amount of RAM funnily enough. VRAM usage never went above 1.5GB. Some folks mentioned connected textures was an issue, so I turned it off. I also deleted that CTM folder in the .rar of the texture pack itself.
These issues are the only think keeping me from trying out the full version of the Realistico texture pack (also a 512x). Unfortunately there are too few 512x texture packs for 1.9, so I can't test more.
I also tried the KoP Photorealism 512x texture pack and that one also resulted in the same unloaded textures.
I then, according to this thread, I decided to resintall MC and try the texture packs before installing Optifine (the only mod I'm currently using). My reason for using Optifine was for it's support of HD texture packs and shaders.
To my surprise, vanilla minecraft (4-8GB RAM usage) with no optifine ran the 256x texture pack… so I decided to see what would happen if I tried the 512x texture pack on it…
This was the result. I thought, maybe it was fixed so I quickly installed Optifine and rushed back in to find …broken. I switched back out to vanilla and it was back to it's normal working self.
Vanilla MC: 3/3 512x texture packs working
Optifine MC: 1/3 512x texture packs working
Maybe I'm somehow using Optifine wrong, but considering the large amount of folks who have been having trouble with 512x texture packs, I think I'm not exactly wrong.
I guess my initial assumption. that there were issues with Optifine and 512x texture packs, was right. Now my only concern is that bump-mapping on Realistico 512x requires the shadersmod… and that's integrated into optifine for 1.9. Perhaps users of Realistico can attest to it working fine on an Optifine Minecraft 1.9. Now I'm just wondering if I can get a 1.9 shadersmod without Optifine.
It's a real shame that Optifine doesn't seem to run well with these 512x texture packs, the program itself is rather great and the effort put into 512x texture packs is also appreciated. I would have been nice if I could get them working together much better.
Apologies for the wall of text, this is my first time posting on this particular subreddit (I literally got back into Minecraft for the first time in years just yesterday).
TL:DR If you have problems with 512x texture packs, trying them in vanilla Minecraft, ensuring you have some decent RAM allocated.
Submitted April 02, 2016 at 08:41AM by mahius19
via reddit http://ift.tt/1UzEhNn
Less than a couple of days after Tesla announced its upcoming Model 3 car, the company has already received a whopping 232,000 pre-orders for the electric vehicle. This was revealed by CEO Elon Musk in a tweet today.
Now 232k orders Elon Musk (@elonmusk) April 2, 2016
The number was 180,000 exactly a day after the announcement, with an average cost of $42,000 per vehicle. In case you aren’t already aware, the Model 3 starts at $35,000.
Model 3 orders at 180,000 in 24 hours. Selling price w avg option mix prob $42k, so ~$7.5B in a day. Future of electric cars looking bright!…
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While there have already been credible leaks about it, the AT&T variant of Samsung’s Galaxy J3 (2016) has now been officially confirmed. The carrier says that the device will be available for purchase next month – May 6 to be precise.
As for the price, you’ll be able to grab the AT&T Galaxy J3 (2016) by agreeing to pay $5.67 per month for a total of 30 months on the carrier’s Next 24 installment plan. Sadly, the handset will only be available in white color option.
For those who aren’t aware, the device is already available for purchase in the US as Virgin and Boost Mobile have been…
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El LG G5 está comenzado a enviarse en algunos distribuidores y muchos usuarios están comenzado a realizar sus primeras pruebas. El rendimiento parece ser el esperado, aunque hay alguien que se ha llevado una pequeña decepción…
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Survival Mode may be coming to Fallout 4, but it’s going to need some other quality of life changes before then to keep players engaged.
from Forbes – Tech http://ift.tt/1TqVd7M
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Una de las grandes noticias que han llegado este año para los consumidores de smartphones Android es la llegada del nuevo LG G5, el buque insignia de la compañía que fue presentado en el Mobile World Congress de Barcelona hace tan sólo unos meses atrás. Ya sabíamos muchas cosas sobre el mismo, pero todavía nos quedaban unas cuantas dudas en el aire.
Una de sus características más interesantes sin lugar a dudas es su capacidad modular, es decir, la posibilidad de añadirle y quitarle alguno de los módulos que se han fabricado – y se fabricarán – para este terminal. Otra de sus virtudes era que LG lo había promocionado como un móvil con un diseño completamente de metal, pero…¿es realmente así?
Bueno, tampoco es que nos encontremos en una novela de Sherlock Holmes donde se vaya a desvelar que nos han engañado y el terminal es de puro plástico, pero desde Phonearena se ha disparado la duda a través de un vídeo que se ha subido a Youtube.
Lo cierto, es que la primera vez que se palpa el teléfono, si que nos da esa sensación de plástico al tacto, algo que LG niega rotundamente. No ha faltado mucho tiempo para que alguien quisiera conocer la verdad sobre esta sospecha infundada, así que JerryRigEverything ha sido el autor de crear el vídeo que veréis más abajo y en el que se desvela por completo la naturaleza del móvil.
Si lo visualizáis, veréis como el hombre utiliza una especie de cúter para levantar la tapa trasera del LG G5 y…¡SORPRESA!, lo primero que aparece es una pequeña lámina de plástico. Cuando corta un poco más profundamente, se encuentra con una estrecha lámina de aluminio, aunque realmente el mayor componente sigue siendo el plástico.
Pues sinceramente la respuesta no es ninguna de las dos opciones, y es que como podéis observar en el vídeo, en realidad el terminal está creado con los dos tipos de materiales a la vez. Lo que estaréis tocando cuando adquiráis un LG G5 es realmente plástico con una fina capa de metal, por lo que os dará la sensación de estar tocando el primer material pero a la vista os dará la sensación de ser de aluminio.
En realidad no es algo totalmente alarmante, ya que la el aluminio “ahí está” y ciertamente los beneficios (como la dureza, aunque no la misma) que posee este material los va a seguir teniendo. Lo malo es que no es muy bueno de cara al consumidor que se venda un artículo como “una única pieza de metal”, que es lo que esperas, y no una pieza de metal cubierta de plástico. ¿Será esta una razón menos por la que compararlo con el Samsung Galaxy S7?
A algunos les hará menos gracia que a otros, pero puede que ésto se siga propagando en la forma de fabricar y vender smartphones al consumidor. ¿Que os parece a vosotros esta “jugarreta” de LG?
Encuéntralos al mejor precio en las mejores tiendas.
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| LG G4 | 298,00 € | COMPRAR | |
| PVP 649 € |
¿Y tú que piensas? Pásate por ¿Es el LG G5 realmente un teléfono diseñado en plástico o de aluminio? para dejar tu huella.
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Publicado recientemente en Andro4all
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Does the death of George Clooney’s character violate the oldest known law of physics?
from Forbes – Tech http://ift.tt/1qdonMv
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An unexpected component shortage has thrown a monkey wrench into Oculus Rift production, but the company is finally communicating with customers and eating shipping costs.
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Design ideas for my Netherhub?
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Submitted April 02, 2016 at 07:15AM by HappyBoay
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