The end is boring. via /r/Minecraft


The end is boring.

So yesterday, I went on a multi-hour expedition to find my elytra. I did eventually get them, but I think it was my most tedious minecraft experience to date.

The end is boring. Sure, end cities are nice and all, but there are so few of them, and in between there's just thousands of blocks of largely undifferentiated landscape. When you're exploring the overworld, at least you get to look at some pretty landscapes, and the biomes give you some variety.

It wasn't a problem when it was just the central island, because you didn't have to spend any time there. Just do what you have to do and leave.

Submitted May 17, 2016 at 07:43AM by momerathe
via reddit http://ift.tt/24WZjbl

I made a custom fishing loot table that adds “Weight” lore to all fish. via /r/Minecraft


I made a custom fishing loot table that adds “Weight” lore to all fish.

What is this?

This adds another layer to fishing in Minecraft, adding a Lore tag to all four fish showing their "weight". It's just a somewhat complicated loot table modification that adds a random chance to display a randomly chosen weight Lore tag on the item.

I doubt the lore tag survives if you cook the fish, nor do I plan on finding out or even trying to make new cooking loot tables that somehow check for a lore tag and preserve it upon cooking.

Someone could try to do that and maybe add a status effect boost on the fish that makes it so the higher the weight, the more hunger bar slots get filled when you eat the fish.

Notes

  • The reason why each fish has two entries showing "Weight: 1 lb" is because the first one is a failsafe. Without the failsafe, you'll occasionally get a fish that is missing the lore entirely.
  • The random_chance conditions for each are listed at 0.33 (3.3%) each. I'm not good at determining proper % chance for each weight so I figured having an equal chance to get any weight would be for the best.
  • Fish weights range from 1 lb to 30 lbs. More weights can easily be added by simply copying and pasting, but then you would have to re-calculate the drop chances (divide 100 by the new # of weight options), and that just seems like more work to me.
    • If the JSON files were to allow some sort of random integer choosing function, I would've used that to choose the weight # at random which would've allowed me to only have to do one nbt data function per fish, instead of 1 function per weight per fish.

How to use

  1. Download the json file from the link below. Make sure it saves as "fish.json"
  2. Follow this bit of info to create the proper folder for your world/server
  3. Within your new "loot_tables" folder that you created in Step 2, create a new folder called "fishing".
  4. Inside the "fishing" folder, create another new folder and call it "fish".
  5. Put "fish.json" in the "fish" folder.
  6. MP servers will need a reboot for the new loot table override to take effect.
  7. And you're done! It's elementary.

Download

Submitted May 17, 2016 at 01:06AM by 404UNFGaming
via reddit http://ift.tt/24WlXka