Our server is resetting next week, here are some screenshots from our current world!
http://ift.tt/29XsJn7
Submitted July 26, 2016 at 01:17PM by Kero27mc
via reddit http://ift.tt/2aI1Mkl
Our server is resetting next week, here are some screenshots from our current world!
http://ift.tt/29XsJn7
Submitted July 26, 2016 at 01:17PM by Kero27mc
via reddit http://ift.tt/2aI1Mkl
A few pictures of my current survival world (Work in progress). Would love some feedback. [PS4]
http://ift.tt/2aeMXHO
Submitted July 26, 2016 at 11:50AM by charliedarwinsfather
via reddit http://ift.tt/2a2pOow
Animated Lightsabers!
http://ift.tt/2abyyZ5
Submitted July 26, 2016 at 12:28PM by Sadiri
via reddit http://ift.tt/2acvzTG
I have 9 stacks of white wool and I don’t like materials not being used, so what does /r/minecraft think i should do with it?
http://ift.tt/2aHMjAD
Submitted July 26, 2016 at 11:08AM by axels01
via reddit http://ift.tt/29Xcw0Z
Strange Generation
I have seen a lot of pretty strange generation, especially when dealing with structures like Villages, here and in my own worlds. However, as I understand it, structures generate on world generation (The initial startup).
So, I logged in to my world today, to discover a fragment of a village spawning into an area where no such village existed before. How is this possible? Is this a bug? I have had it happen once before, though it was minor and I thought I was just imagining things. This is a world that was based off of an inputted seed, it is also a recreated world.
Here is what I entered my world to. I do not have a before image, but it overwrote some farmland, a path, and the ocean.
Seed- 5307084790453060956 I am also running a few Gamemode 4 modules, namely the armor weight and the path ones, if that means anything as well.
Submitted July 26, 2016 at 08:21AM by JTK102
via reddit http://ift.tt/2arZAl0
I was fiddling with Minecraft Paintings when I found this unknown things on Pocket Edition.
http://ift.tt/2a6Yuat
Submitted July 26, 2016 at 09:56AM by kaenith108
via reddit http://ift.tt/2auggIj
Probably a new mob for 1.11
https://twitter.com/jeb_/status/757952180146012160
Submitted July 26, 2016 at 10:06AM by SLembas
via reddit http://ift.tt/2a6YIhQ
Rescue or barbecue?
http://ift.tt/2aqO3Ri
Submitted July 26, 2016 at 09:02AM by adamkrupa
via reddit http://ift.tt/2adSX0M
Feature Suggestion: Allow the faces of mushroom blocks to be dyed
Since Minecraft 1.8, huge mushroom blocks harvested with silk touch only drop with the red or brown cap texture on all sides. If you want to build with the pore or stem texture, you either have to resort to commands or push blocks around with pistons.
It's a shame, because the mushroom textures are quite nice and can be used to make some interesting organic-looking builds.
My suggestion is to allow mushroom blocks to be dyed one face at a time. You right click with red or brown dye to set the red or brown cap texture. Right click with bonemeal to set the stem texture and use yellow dye to set the pore texture.
I prototyped this idea as a Bukkit plugin, for use in both Survival and Creative game modes with vanilla clients. This is what it looks like in operation:
Minecraft limits the allowed combinations of textures on a mushroom block. If you click on the face of a block, the plugin will change that face but may also change others to get an allowed combination. You can crouch and click to change all sides of a mushroom block to the same texture.
The result of clicking on a mushroom block depends on the current texture of the block, the clicked face and the colour of the dye. For example, if you click on the top of a red cap block with yellow dye, you will get the pores texture on all sides, because that sets the top of the block correctly while preserving the most textures on the vertical sides of the block (some of which may have pores). On the other hand, if you right click with with yellow dye on the top of an all-stem block, then only the top and bottom faces change to the pore texture, because that changes the minimum number of sides to get a valid texture. It may sound complicated, but in practice it is very simple and intuitive to use, and every possible combination of face textures described on the Minecraft wiki can be obtained with a minimal number of clicks.
I'm currently using it to build mushroom houses with friends.
Submitted July 26, 2016 at 05:38AM by totemo
via reddit http://ift.tt/2aHdxri
[Disc.]What are the worst block textures in vanilla?
What blocks do you avoid using in builds, what blocks do not fin in the style of other blocks? My guesses would be: netherrack, bedrock, glowstone, purpur.
Submitted July 26, 2016 at 08:15AM by kopasz7
via reddit http://ift.tt/2atJcgp