Found out why there are no Squids spawning in my Farm in the Perimeter
http://ift.tt/2kc5mqD
Submitted January 21, 2017 at 08:05AM by MolitoGaming
via reddit http://ift.tt/2iNe7Lr
Found out why there are no Squids spawning in my Farm in the Perimeter
http://ift.tt/2kc5mqD
Submitted January 21, 2017 at 08:05AM by MolitoGaming
via reddit http://ift.tt/2iNe7Lr
I made a stone golem with armourstands!
http://ift.tt/2iMJOo1
Submitted January 21, 2017 at 04:34AM by PotatoesWish
via reddit http://ift.tt/2jA7DMR
An example of what you might get when you take a screenshot and then your game crashes the second after you do.
http://ift.tt/2jimFpS
Submitted January 21, 2017 at 01:18AM by ClarkTheCat
via reddit http://ift.tt/2kcEZoc
Subtle
http://ift.tt/2kcycet
Submitted January 21, 2017 at 12:39AM by Rocky1138
via reddit http://ift.tt/2jii470
I made the skeleton match the bone item and the skeletal horse!
http://ift.tt/2iVroN3
Submitted January 20, 2017 at 10:39PM by nox-cgt
via reddit http://ift.tt/2jIWPhF
Armor stands can be given shields with dispensers, even in survival. You can use this to make crooked pictures!
http://ift.tt/2iVpzQa
Submitted January 20, 2017 at 10:35PM by tryashtar
via reddit http://ift.tt/2jJ94en
WIP: 3D Ring World Skybox !
http://ift.tt/2j4tNZa
Submitted January 20, 2017 at 07:15PM by Lemente
via reddit http://ift.tt/2jXdhss
I exploded a fireball with 100 explosion power and replaced the air with TNT.
http://ift.tt/2jJkajR
Submitted January 20, 2017 at 06:14PM by TheJman0205
via reddit http://ift.tt/2jyJkiy
Breeland
http://ift.tt/2jHLSgv
Submitted January 20, 2017 at 12:45PM by Glovenator
via reddit http://ift.tt/2iTA86u
I fixed the Iron Golem texture oversights!
Hey guys, I want to point out a few problems with the Iron Golem texture.
First of all, on the left arm the bottom face texture is a placeholder texture, while the right arm has a finished texture.
How do I know it's a placeholder texture? In this image I have colored the pixels that aren't used in game red, the pixels that are used by a polygon which is inside of another cube of the entity model which can only be seen by moving into the entity yellow, and the things you'd normally see with green.
As you can see the parts that are colored red are mostly white squares with grey outlines, which I believe are leftovers of a placeholder texture of an Iron Golem. (the red parts are probably there because the Iron Golem entity model probably was changed during development too)
I also think the bottom faces of the legs of Iron Golems should be completely brown, instead of the legs fading to brown and then then turn into the base metal texture with no fade.
I also think the bottom face of the lower body should be more detailed, like the bottom face of the upper body.
One last thing, I think the left and right arm's textures should be switched, because right now the left arm has vines which are completely disconnected from the other vines, and if we switch both arm textures the vines look like they are connected to the vines from the body, this can't be a coincidence, this is the way I believe it's supposed to be!
This is my proposed replacement for our current texture, it changes the left arm's bottom face's grey placeholder texture to the finished texture (same as right arm), makes the lower body bottom face texture more detailed and similiar to the upper body bottom face texture, makes the white placeholder texture that can be seen by walking into an Iron Golem brown, just like the adjacent pixels, and changes both leg's bottom face textures into brown, makes the bottom row of pixels on both arms a little bit brighter so they look better, and it switches the right and left arm so the vines are the way they are probably supposed to be. It also removes all unused textures so it's easier to understand for future resource pack creators.
Submitted January 20, 2017 at 12:49PM by Roelof1337
via reddit http://ift.tt/2iTIpr3