Placing a peony into a flower pot will give it the unused “paeonia” texture, and placing a rose bush into a flower pot should give it the old removed rose texture. via /r/Minecraft


Placing a peony into a flower pot will give it the unused “paeonia” texture, and placing a rose bush into a flower pot should give it the old removed rose texture.

1.12 is a building update as it so seems, so something to pimp the indoors of whatever we're going to be building is always appreciated.

New textures would probably have to be added for the respective lilac and sunflower, but that should be relatively easy.

Submitted February 14, 2017 at 10:12AM by MuzikBike
via reddit http://ift.tt/2lcPmc0

Custom Maps via /r/Minecraft


Custom Maps

This week's topic is… "Custom Maps" and comes to you courtesy of a suggestion by u/576875

Found a cool new map? Looking for a certain map to play? Or are you a map maker wanting some play testers? Any cool tips/tools (for map making) you would like to share? Well this week's thread is where to do it.

Some useful related links:

Testing:

/r/minecraftplaytesting/ 

Finished:

/r/minecraftmaps/ 

Finding playtesters:

/r/minecraftbuddies 

What is this?

Every week(-ish) a new thread will be posted and stickied by /u/AutoModerator. Topics will usually cover things that, if posted on their own, would receive little attention and clutter up /new. By bringing these threads together, we hope everybody has a better experience. We've come up with a few topics on our own, but we'd also like feedback from you. Are there any other topics you'd like to see added to the rotation?

Submitted February 14, 2017 at 01:16PM by AutoModerator
via reddit http://ift.tt/2lHrc9V

PSA: Don’t start worlds with a special “biome size” setting if you want ground structures via /r/Minecraft


PSA: Don’t start worlds with a special “biome size” setting if you want ground structures

[edit: sorry, it seems that the /locate command requires that you capitalize things, things DO work with biome size 2 though are very rare, updates incoming]

[edit2: here are the results of running /locate on Village, Stronghold, Mineshaft, Monument, Mansion, and confirmed by teleported (except as otherwise noted with *– which means I teleported there but couldn't find anything underground). So it seems the bug has since been accidentally fixed, mostly, almost… except that you shouldn't really expect to see Mineshafts and Strongholds anywhere close the spawn, the smaller biome size you get.]

biome size 1 found within 1000x1000 of spawn: Village, Temple found within 5000x5000 of spawn: Mineshaft*, Stronghold* found within 10000x10000 of spawn: Monument not found or crashed the game: Mansion biome size 2 found within 1000x1000 of spawn: Village, Mineshaft*, Stronghold found within 10000x10000 of spawn: Monument not found or crashed the game: Mansion 

(this section will be updated in 30min again)

[end edit 2]

The devs have marked this bug "working as intended". So don't start playing in a world with your friends with a non-default biome size. It's a trap, and a week or two later when you realize there are no villages, monuments, mansions, mineshafts, etc., you will have to restart your world.

Ridiculous for them to mark it "works as intended" when it's clearly a bug. Working as intended would require a warning that the world will not have ground structures. Seems to not work with biome sizes of 1 and 2 (haven't tested 3). This appears to be a bug that you won't discover for a week and destroys a week of progress for everyone, and new users won't even know they're being subject to it; it's really awful from a usability and design perspective. As a developer, this may be one of the most insidious issues I've ever seen, in terms of frustration.

http://ift.tt/2lcMNql

http://ift.tt/2lLWTfp (though not good etiquette to open a duplicate bug rather than request a bug is reopened via a comment, this was someone politely pointing out this was ridiculous)

(Links for reference; obviously don't spam the bugtracker.)

Submitted February 14, 2017 at 09:03AM by re_dditt_er
via reddit http://ift.tt/2lcA5rv

When I posted this pic, people asked for the seed to this multiplayer world and I couldn’t give it out. The map has been reset, here’s the original seed: 8491903100757657887. The spawn area is 1550, -2750 or so. Cheers! via /r/Minecraft


When I posted this pic, people asked for the seed to this multiplayer world and I couldn’t give it out. The map has been reset, here’s the original seed: 8491903100757657887. The spawn area is 1550, -2750 or so. Cheers!
http://ift.tt/2fVwSG4

Submitted February 14, 2017 at 12:22AM by R_Devil
via reddit http://ift.tt/2lJTeO5