When people say you can’t enjoy MineCraft after playing it for five years straight.
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Submitted September 28, 2016 at 03:21AM by Detective_Hacc
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When people say you can’t enjoy MineCraft after playing it for five years straight.
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Submitted September 28, 2016 at 03:21AM by Detective_Hacc
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I’ve been building an arena for a while now, this is just the surface…
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Submitted September 27, 2016 at 11:19PM by Geneceyed
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New Dad building a story for my daughter
This will be long and involves story telling, I could use some helpful ideas!
I'm new to Minecraft in the sense that I am a PS4 player only. I don't have all the fancy stuff on PC, but this game has occupied my gaming mind since it became available on PS4. It's been about 3 years total (2.5 in survival, .5 in creative) and I've only worked on one seed. I'm sure given really good builders, you can imagine what they could create. Well, I'm not that guy. Since switching my world to creative, and using helpful tutorials from Jeracraft, I have expanded my world into a great little story I feel to introduce my daughter if she expresses interest in the game. If she doesn't, hey it's been fun building! But if she does, the world I still continue to grow can tell her a story and teach her indirectly.
I've since gone back and made a memorial trip to my beginning castle which I thought was awesome, but once I started watching YouTube videos, it's not that impressive. It starts at original spawn and has a lighted path to my first night. A hallowed out cave with a door. From there, a path leading to my first death down a crevice in the earth. But you then get led to my first castle. It's glorious (to a new player), and because it was in survival at that point I think it's not bad for me!
I will then go to a nether portal that will teleport me to a jail, on the other side of my world.
This is when she will turn on her controller and be spawned in a small cell. My plan is to show her what I did, how I was new to a world that was scary … but then I learned through trial and error, how to make it through countless days and nights. And with some time and dedication, can make something pretty cool.
When she enters the world, I will free her from her cell. Where she feels is new, and helpless, but her Dad is there to guide her.
There will be signs for her to go upstairs to the library where she will find hidden books throughout looking for the secret word. The last book is called The Princess (sappy I know) and the password to the world will be her name.
Now, here's where the ideas are needed. I have built a lot of things from Jeracraft. So the library's, to houses, mansions, church, blacksmith etc … with detailed paths and greenery surrounding them. It's big, and nice. These buildings will tell stories about how this world was scary for her father, and but how he progressed as a builder to get this world ready for her, and to make it safe.
The buildings are representative of life lessons. Barracks to learn, and defend herself. A blacksmith to make her tools for survival stronger. A school to educate herself with actual books I will transpose into them. A church, if she chooses to explore, to see and learn. A farm to grow and be self sustaining. And eat healthy! You get the idea!
What other buildings do you think could help me continue my story!?!? Any help is appreciated and sorry for the long post.
TLDR: Sappy new Dad hopes his daughter likes minecraft!
Submitted September 27, 2016 at 06:41PM by Bildo818
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Perpetual Motion
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Submitted September 27, 2016 at 06:01PM by Pomodorosan
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Haystack Hall, the seat of House Errol of the Stormlands
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Submitted September 27, 2016 at 12:58PM by BantyRooster
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For the people not enjoying the upcoming update.
Alright, alright, I’ve heard enough already. So many people saying this update seems “modlike” and the new entities are “too complex”, let’s just look at what has happened.
First thing first, this is MY opinion on the new update, so don’t react wild over something I think.
I remember when I casually created a new world in Minecraft 1.2, and suddenly spawn right next to some massive jungle, with extreme trees not similar to anything I had seen in Minecraft up until that point.
This is how some of you guys probably feel about the new update coming out.
I truly believe that this is one of the best and most needed updates Minecraft has seen in a while. It really reignites the spark of adventuring around the Minecraft world.
I’ll start with the Llamas. The Llamas are a great addition to Minecraft, because it allows for massive amounts of items being transported at once, in a very mobile and genuinely cool fashion. They aren’t controllable when ridden (which makes horses still a thing). Imagine putting 5 full shulker boxes into 4 Llamas each. This also provides better storage for auto-farms, mobtraps, iron-farms etc.
I understand why Mojang wanted to create a diversity in “passive” mobs (The Llamas are neutral, though) since it’s really only cows, chickens, sheep, rabbits and horses. It’s great to see new biome specific neutral, aggressive and passive mobs enter the world of Minecraft (Which reminds me that Strays, Husks and polar bears also are biome specific mobs that has been added recently). The fields of Minecraft have been empty for too long. The Llamas are also ranged, could possibly be used as a protector similar to ocelots and wolves.
And for those saying that the Llama model is too “complicated” or “complex”, have you ever thought that the normal Minecraft models are too plain and simple? Mojang have been adding details to most neutral mobs over the years, like horns and utters for the cow, snout for the pigs etc. I enjoy complexity, as long as it is needed. Remember the Llama and Horse are larger mobs as well, so it would probably look too “clunky” if they had simplified it more.
Second thing is, the “modlike” feel. There will always be those people saying, “It’s basically modded now”. And it is, kinda. Mojang inspires modders to create content, and modders inspire Mojang to create content. The horses in Minecraft are basically the horses from “Dr. Zhark’s Mo’ Creatures mod” but simplified. The taiga biome with podzol and mossy cobble rocks are most likely also heavily inspired by “Biomes O’ Plenty”.
This is only good, that Minecraft takes the good things from the mods, “minecraftify” it, and implements it. Imagine how Minecraft would be without pistons, stained glass, potions etc. all these things were inspired by mods.
Remember when they added the enderdragon, and how out-of-place it felt in the beginning? Yea, it’s all changed now. They made everything fit together really nice in the end, and it wouldn’t surprise me if they made the “Illagers” fit in as well.
The concept of these illagers aren’t exactly that new really, they are obviously outcasts like the witches, although inspired by vampires in their mansions. It is really nice to see a new endgame dungeon. I personally love the idea of more complex combat with the Envokers “spell” system, and if I could choose another feature for the Illagers (Love the pun btw, fits with Minecraft, makes me wonder why they didn’t use “pillager”), it would be that the axe wielding one would disable your shield once in a while. Doing this would make the shield integrated better into the normal Minecraft world.
The shulker boxes are also kinda modlike, in the sense that the backpack thing has been done in multiple mods before. Yet Mojang still managed to take the idea of the backpack, and “minecraftify” it so it would fit in, and still not be an early item (which is great). The shulker box also allows for some sweet storage systems.
The curse system seems a bit weird, but that is probably because I don’t know how they’d implement it yet, maybe on loot found in the woodlands mansion? The curse system would probably be used in adventure maps, but I haven’t thought of a way for what yet.
All I all, I personally look forward to meeting the Cartographers, the Illagers, the Llamas and start exploring again.
TL;DR: Embrace it, it’s only for the better. Please let me know if I made spelling errors, grammar mistakes etc. I am not a native speaker of English.
Submitted September 27, 2016 at 04:01PM by KaareKabel
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Minecon 2016 Cape with Elytra
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Submitted September 27, 2016 at 02:23PM by lennox285679
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All I want from the /locate command and the cartographer is for them to locate biomes.
Really, I hate trying to find ice spikes for packed ice, or roofed forests for dark oak trees. I'm sure lots of people feel the same.
Submitted September 27, 2016 at 02:04PM by TwinDragonsOfChaos
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Llama Turrets?
so, do we think the lama spit does damage? or are they more like snowman-sheep? Because it'd be pretty cool to have a ring of llamas around a base to act as turrets that could actually do damage.
I guess it depends on whether they aggro on hostile mobs or just wolves too. ( Though it looked like they also aggro each other… I'd like to see this fixed, but idk, maybe it's realistic llama behavior )
Submitted September 27, 2016 at 11:49AM by oneeyedziggy
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Village-style cathedral
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Submitted September 27, 2016 at 10:44AM by beleg_tal
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