Just finished my Creeper computer case (with TnT power button)!
http://ift.tt/2rdJEGp
Submitted June 13, 2017 at 08:12AM by Thorkon
via reddit http://ift.tt/2sxbLUZ
Just finished my Creeper computer case (with TnT power button)!
http://ift.tt/2rdJEGp
Submitted June 13, 2017 at 08:12AM by Thorkon
via reddit http://ift.tt/2sxbLUZ
Minecraft is out of this world
http://ift.tt/2sj7C6x
Submitted June 13, 2017 at 05:41AM by abrightmoore
via reddit http://ift.tt/2tgA1qX
Mirrors 2.0
http://ift.tt/2sXfN6f
Submitted June 13, 2017 at 04:40AM by UniqueUserTheSecond
via reddit http://ift.tt/2snF2lm
If you’ve ever pondered what 3 1/2 double chests worth of seeds look like tossed out…
http://ift.tt/2sngitr
Submitted June 13, 2017 at 04:59AM by Bowler_Hatter
via reddit http://ift.tt/2sXexQF
Procedurally generated can be beautiful too.
http://ift.tt/2rlHJ6K
Submitted June 13, 2017 at 02:59AM by idyllego
via reddit http://ift.tt/2s5oFqG
Made myself a new desktop backround.
http://ift.tt/2shEsom
Submitted June 12, 2017 at 10:55PM by Skiinnum
via reddit http://ift.tt/2tfDvKG
[Concept Suggestion] A way to optimize terrain generation for long lasting exploration after 1.13.
This idea is going to be long.
But you can skip the italicized section if you want and just go straight to the idea.
I just want to let you know first that idea that I'm about to propose is something that I talked about back in february in a post titled "The Problem with Terrain Generation and a Solution that could Create Diversity within Biomes Themselves".
I since deleted that post for reasons but I was inspired to recreate it because a youtuber Jragon pitched a very similar idea. He then made a response video explaining that its just an idea and the game's current code might not be able to pull it off.
But with rumors going around that 1.13 will focus on game optimization and perhaps changes to the game's core code, I thought, why not bring my version of the concept here to Reddit and see what I can add to it in hopes that Minecraft's code could pull it off after 1.13. So without further ado, here it is.
The Idea
Minecraft's terrain generates using a Perlin Noise map. It is only used to generate the shape of the terrain. Not the biomes, or anything else. But with this current system, the terrain is just very repetitive. And I think the source of the problem is that every forest looks like every other forest. You've seen one biome, you can't expect anything new if you come across that same biome again in a new area.
So my solution is to implement several other noise maps to the terrain generator that change lots of other different variables in the world. Small things such as the following.
Straight forward. Some areas have a lot of grass and others have a lot of flowers.
Trees spawn closer together. We can have jungles as sparse as savannahs and savannahs as dense as jungles.
Trees spawn taller or shorter. We can have forests with ten block high trees or forests with shrubby thickets. A nightmare to travel through.
The difference between a very smooth landscape and a very annoying one… Fishermen would be happy though.
Changes the basic shape of the terrain. Jragon experimented a bit in his video so i think it's worth a watch to get a good grasp of what it could mean.
Currently we only find stone exposed in extreme hill biomes and dirt exposed in Savannah Ms. But it would also be nice if other places could possibly have stone for a ground or coarse dirt. Realistically the entire planet isn't covered in strong fluffy grass.
Just imagine what the generator can create by mixing and matching so many values and variables. This could satisfy the demand for unique terrain for a long time without even adding biomes because it has the potential to create a world of variation in one single biome alone. Now imagine the system being applied to 36 biomes.
Even in a customized world where only one biome is selected, the world could still come out amazingly different. And thats why I have confidence in this idea. So give your thoughts on this. Could it work? Lets get the discussion going.
Submitted June 12, 2017 at 06:32PM by Eyebolaids
via reddit http://ift.tt/2tf2cH7
Thanks for f*ing me over Sony
Short rant. I know no one cares but I have it in me to write this out and where else would be better?
I hope these Sony motherfkers see this. I've been with you dicks since Oddworld Abe's Odyssey in '97. I've defended you in SO many arguments with gamers from other platform origins SO many times over the years repping Sony like I was a biblical crusader or something. I've had one of every generation of station ever, never breaking or losing one. How dare you have the audacity to refuse Minecraft's open hand to unite gamers across platforms because of your fear of Microsoft smudging you out with its thumb drive? -_- And then on top of that not even getting the 4K update? Fck you guys, I'm becoming a PC gamer and making big Billiam Gates my wallpaper on that sh*t.
tl;dr – F*CK YOU SONY
Submitted June 12, 2017 at 05:25PM by SuaveUchiha
via reddit http://ift.tt/2shjuWw
I killed the Dragon recently, so I added her skin rug to my bedroom 🙂
http://ift.tt/2sgYpf2
Submitted June 12, 2017 at 04:57PM by FenrirWarrior
via reddit http://ift.tt/2teH3g8
You guys need to calm down. The java edition of Minecraft isn’t going anywhere.
I am and have been for many years, a map maker.
After the release of the unifying update trailer today, all of these inanely confused and misguided players are screaming about the death of the java edition and how we are forgotten.
You are the death of the java edition. Stop.
Look at the recent update the java version received. I know that on the surface everything just looks like basic content with a few colors added here and there but under the hood the java edition went through a monumental change that is laying a new foundation for the modding community.
Functions, Advancements, and Loot Tables. These three things are merely the beginning of a greater shift toward a fully supported internal system to be used by mod and map makers. I can only imagine that using the json format, we will see custom blocks, items, effects, animations, and entities within the next update.
If you are unaware of the FULL power that functions and advancements have on the game, then you should either take a moment to learn about it, or pipe down and keep your misguided opinions to yourself. This game is far from dying and is taking huge leaps forward with every content update, leaps that the "unified" minecraft version will never see.
I think that a lot of people need to understand that the Unified version is the equivalent of a PUG server on an FPS game. They are meant to be quickly accessible, easy to pick up, and a simple experience to the core gameplay of minecraft. They are not and likely never will be what the Java Edition is. They will never be an openable and modifiable .jar file with resource packs and a powerful command architecture.
Why on Earth would the developers put so much effort into making resource packs, functions, advancements, and loot tables for a version they are planning to dump in the trash? That's an awful lot of work for something that will never see the light of day on the unified version.
Also, it's not an "Us vs Them". I know that concept is really hard to wrap your head around, but the faster you do the better you will feel about every step this game takes forward.
Submitted June 12, 2017 at 10:19AM by We_Hold_These_Truths
via reddit http://ift.tt/2tdqIZ5