Skype 7.0 for Android brings a new tablet interface

The latest update for Skype’s Android app introduces a Material Design style to tablets, following a similar revamp for phones from last year. In Skype 7.0 for Android, the tablet UI has been changed from the ground up. It’s now complete with a floating action button, and a multi-pane view when you’re using your tablet in landscape mode (as seen in the screenshot below).

You can also send messages and files and check your latest conversations even while you’re in a video or voice call. The new iteration of the app brings Skype’s improved universal search to Android tablets too, which makes…

from GSMArena.com – Latest articles http://ift.tt/1P0ZCxT
via IFTTT

México, el quinto país más atacado en el mundo cibernético: Fortinet

En menos de tres meses México pasó del séptimo lugar en ciberataques en el mundo al quinto, de acuerdo con los datos más recientes de la compañía de seguridad Fortinet.

Solo Estados Unidos, Japón, Alemania y Canadá superan al país, que logró colocarse por encima de China.

“México tiene mucha infraestructura y mucha población, lo que lo convierte en una gran plataforma de ataque”, explica Derek Manky, estratega de seguridad global de Fortinet. “Además hay poca actualización, aún existen muchos ataques a equipos con Windows Vista que no están parchados, por ejemplo”.

Los virus que más atacan en México son algunos de los más antiguos: JS, Cryptwall, Word Macro y Excel Macro.

México está, además, en tercer lugar en Botnets, solo por detrás de EU y Japón. Los botnets son redes de bots que trabajan de forma automatizada. Quizás los ejemplos más famosos son las cuentas que surgen en redes sociales en tiempos electorales.

Crecimiento exponencial en ataques globales

En todo el mundo, Fortinet detecta 50,000 millones de intentos de ataques a redes y equipos cada día. La industria del cibercrimen, que incluye hackeo, lavado de dinero, secuestro de equipos, entre otros delitos. tiene un valor estimado de un billón de dólares.

Entre el primer trimestre de 2015 y el mismo periodo de 2016 el número de ataques con malware tuvo un crecimiento de 1,351%.

El mayor número de ataques se reporta cada vez más en dispositivos móviles. El crecimiento interanual en estos dispositivos fue de 661%.

“Y este número solo seguirá creciendo, porque cada vez más personas tienen celulares en el mundo, y el Internet de las Cosas poco a poco accede a la vida cotidiana, volviéndonos más vulnerables”, indicia Manky.

¿Qué otros ataques tendrán lugar en el futuro? De acuerdo con Fortinet, estas son las cinco tendencias que explotarán entre 2016 y 2020:

1.- Aumento de los ataques máquina-a-máquina

El Internet de las Cosas implica que cada vez más dispositivos son vulnerables: impresoras, monitores de bebé, carros inteligentes, etc. y estos pueden atacar al resto de dispositivos conectados a la misma red.

2.- Gusanos ‘sin cabeza’

Se prevé que en este mismo año ocurra un ataque a millones de dispositivos, probablemente con sistema operativo Android. ¿Por qué? Porque los virus conocidos como ‘headless worms’ serán desarrollados para lograr que con un ataque único se afecte a la mayor cantidad de dispositivos posibles.

3.-Hackear la Nube

Cada vez más empresas e individuos guardan información en nubes públicas y privadas, lo que hace a los demás más vulnerables. La meta de los hackers es entrar a un equipo con acceso a la nube y de allí saltar a la base de datos del sistema.

4.- Ghostware

Estos virus tienen la capacidad de eliminar contenido de dispositivos, autoeliminarse, y borrar todo rastro de que estuvieron allí. El uso óptimo de esta tecnología, explica Manky, es como forma de ataque en las cyberguerras que tienen lugar entre grupos criminales y autoridades.

5.- Códigos maliciosos ‘doble cara’

Los virus se instalan en los dispositivos como aplicaciones amistosas y estudian el entorno para saber en qué momento atacar. Pueden mantenerse en un equipo por largos periodos antes de mostrar ‘su verdadera cara’.

from expansion.mx http://ift.tt/1TCMhZn
via IFTTT

Elevated Buses That Ride Right Over Traffic Might Be The Future Of Mass Transit


Elevated Buses That Ride Right Over Traffic Might Be The Future Of Mass Transit
This high tech bus model was introduced at this year’s China Beijing International High-Tech Expo. The engineers behind it claim that the vehicle would function similarly to a subway but would cost one fifth less to construct.

May 26, 2016 at 01:20PM
via Digg http://ift.tt/20Hh1wp

Suggestion: Revert the 1.10 /tp change and use a new syntax! via /r/Minecraft


Suggestion: Revert the 1.10 /tp change and use a new syntax!

How has the teleport command changed?

So for those who don't know, in the recent 1.10 snapshots 16w20a and 16w21a and b changed something fundamental in the /tp command.

Here is how the command used to work:

  • Say you have an armor stand named Bob, and you want to teleport Bob two blocks up.
  • You would run /tp @e[type=ArmorStand,name=Bob] ~ ~2 ~ and then Bob moves two blocks up.

Here is how the command now works:

  • Say you have an armor stand named Bob, and you want to teleport Bob two blocks up.
  • If you run /tp @e[type=ArmorStand,name=Bob] ~ ~2 ~ Bob will teleport to you, and then two blocks up from your position, and this is not what was intended
  • Instead, you have to execute at the entity to teleport itself up, so you would run /execute @e[type=ArmorStand,name=Bob] ~ ~ ~ /tp @e[type=ArmorStand,c=1] ~ ~2 ~

The way /tp now works is that it runs it as if executing from the entity that ran the command. That means that if you ran a command to teleport an entity up two blocks like the old way, it would teleport to you FIRST then teleport two blocks up. Basically the x y z argument in /tp gets the coordinates of the entity that ran the command and teleports the entity specified to that coordinate.

Why was this changed?

One reason it seems that this was changed is for 'consistency.' By this I mean it was changed so that it runs like other commands, where the coordinates are relative to the entity that ran them, like /execute or /summon.

Another reason may be that it allows for teleporting an entity relative to another entity's location, which is a neat feature that used to take two teleport commands to achieve.

Why is this not ideal and how can it be changed?

Most usage of the teleport command is to teleport an entity upwards, and not to teleport an entity to whatever ran the teleport command and THEN upwards. This means that the new usage makes teleporting an entity relative to another entity the prime usage, which means that the command favors a lesser used function. So this new command sacrifices usability for mainly consistency, which in my opinion doesn't justify it. It also breaks numerous past systems that rely on the old teleport function. Additionally, in order to get the old usage, two commands (/execute @e ~ ~ ~ /tp @e[c=1] ~ ~ ~) must be run instead of one (/tp @e ~ ~ ~). This makes commands unnecessarily longer and prone to more lag. Specifically, because it needs an additional /execute, there are two selectors being used, one to select in /execute and one to select in /tp. Selectors aren't very efficient as they will run through every entity no matter what selectors are used in order to find the set entity, and having two can potentially increase lag with many entities.

Instead I propose a new command syntax that will retain the original tp function while also adding this new relative teleport feature:

  • /tp [target player] <destination player> <x> <y> <z> [<y-rot> <x-rot>]

The x, y, z, y-rot, z-rot are relative to the destination player if using ~. Teleporting with normal numbers would simply result in teleporting to the coordinate.

Ex:

  • Teleport 5 above destination – /tp Bob Joe ~ ~3 ~
  • Teleport to player but maintain a specified y coordinate of 90 – /tp Bob Joe ~ 90 ~
  • Teleport Zombie to 4 blocks away from Villager called Bill facing upwards – /tp @e[type=Zombie] @e[type=Villager,name=Bill] ~4 ~ ~ 0 270
  • Teleport to a player at a distance and always face them towards negative X – /tp Bob Joe ~-3 ~1 ~ 90 ~

This way, nothing using the old tp function will be broken, while also adding the new relative to entity coordinate teleport all in one single /tp command and not two like /execute @e ~ ~ ~ /tp @e ~ ~ ~.

Here is the original /r/minecraftsuggestions post I made 2 years ago that outlines my proposed tp command: http://ift.tt/1scWWD3

Another alternative is a suggestion by /u/GamerGuppy, in which there are different types of teleports but still in one /tp command, and he outlines his idea for the /tp command in this imgur post. (I need to find the link later, will update)

Submitted May 26, 2016 at 11:29AM by onnowhere
via reddit http://ift.tt/1qLWUkj

Here’s How The Exclusive Partnership With Disney Can Impact Netflix

In late 2012, Netflix signed an exclusive licensing deal with Disney, through which it gained streaming rights to all Disney theatrically released films starting in 2016. In additional, Netflix gaiend streaming rights from 2013 to movies released directly to disk. The benefits of this deal will be seen starting September this year, when Netflix will become the exclusive US Pay TV home for the latest films from Disney, Marvel, Lucasfilm and Pixar. While the company is refreshing a large part of its film catalogue ahead of the summer, when there is a 20% increase in movie watching by its US consumers, it is including exclusive content and removing a batch of non-exclusive titles. This is in line with Netflix’s strategy of focusing on exclusive content to stay ahead of competition. Exclusive access to Disney’s movies will enhance Netflix’s offerings and should enable the company to attract and retain Disney fans. Given the box office success of Disney movies released in 2016, this should be a sizeable number of subscribers. However Netflix will need to take several other steps to boost its slowing subscriber growth.

from Forbes – Tech http://ift.tt/1UfXDog
via IFTTT