The end is boring. via /r/Minecraft


The end is boring.

So yesterday, I went on a multi-hour expedition to find my elytra. I did eventually get them, but I think it was my most tedious minecraft experience to date.

The end is boring. Sure, end cities are nice and all, but there are so few of them, and in between there's just thousands of blocks of largely undifferentiated landscape. When you're exploring the overworld, at least you get to look at some pretty landscapes, and the biomes give you some variety.

It wasn't a problem when it was just the central island, because you didn't have to spend any time there. Just do what you have to do and leave.

Submitted May 17, 2016 at 07:43AM by momerathe
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Xiaomi sells 600,000 Redmi Note 3 units

Xiaomi has announced that it has sold a total of 600,000 Redmi Note 3 units in India within a period of 60 days. The announcement came in the form of a Facebook post from the Chinese company’s VP Hugo Barra, who described it as their “biggest record yet.”

The device was launched in India back in March this year, carrying a price tag of INR 9,999 ($148) for the 16GB model and INR 11,999 ($178) for the 32GB model. And as you might already know, the model available in India is powered by SD650.

The device recently went on open sale in the country, but was out of stock within a couple…

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Twitter no contará a las fotos y enlaces dentro del límite de 140 caracteres

Twitter

Twitter sigue encontrando la forma de poder mejorar su red social de micromensajes para ofrecer mejores características desde la misma. Y es que esta misma mañana hemos comentado la nueva jugada al probar para un selecto número de participantes de Twitter para Android con la opción de lanzar Periscope desde un botón indicado para ello.

Ahora es cuando Twitter quiere dar mayor libertad a los usuarios a la hora de componer mensajes de mayor extensión. La compañía parará de contar las imágenes y los enlaces como parte del límite de 140 caracteres en los mensajes, según ha mencionado una persona cercana a Twitter.

Este cambio podría ocurrir para las próximas dos semanas según cita la misma fuente que no ha querido revelar su identidad. Los enlaces en estos momentos se llevan por delante hasta los 23 caracteres incluso cuando Twitter los acorta de forma automática.

Para poder sobrepasar ese límite de caracteres los usuarios siempre se las han ideado para poder lanzar mensajes de mayor extensión, como con esas webs en las que con un enlace se podía extender el contenido. Y que decir sobre las capturas de pantalla de textos más largos o enviar varios tuits uno detrás de otro, lo que sin querer también perjudica la experiencia de uso. Una experiencia que quiere mejorar de forma considerable la propia Twitter con la llegada de distintas novedades en las últimas semanas.

La red social de micromensajes siempre ha tenido su razón de ser en esos mensajes cortos que han obligado a los usuarios a resumirlos de tal forma que se capte la intención y aquello que se quiera expresar sin andarse por las ramas. Pero debido a cómo va evolucionando la propia estructura de Twitter, los cambios en este sentido empiezan a llegar. Es como Instagram en sus principios y sus fotos en formato cuadrado, santo y seña para que ahora haya sido cambiado desde el verano de 2015.

El artículo Twitter no contará a las fotos y enlaces dentro del límite de 140 caracteres ha sido originalmente publicado en Androidsis.

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I made a custom fishing loot table that adds “Weight” lore to all fish. via /r/Minecraft


I made a custom fishing loot table that adds “Weight” lore to all fish.

What is this?

This adds another layer to fishing in Minecraft, adding a Lore tag to all four fish showing their "weight". It's just a somewhat complicated loot table modification that adds a random chance to display a randomly chosen weight Lore tag on the item.

I doubt the lore tag survives if you cook the fish, nor do I plan on finding out or even trying to make new cooking loot tables that somehow check for a lore tag and preserve it upon cooking.

Someone could try to do that and maybe add a status effect boost on the fish that makes it so the higher the weight, the more hunger bar slots get filled when you eat the fish.

Notes

  • The reason why each fish has two entries showing "Weight: 1 lb" is because the first one is a failsafe. Without the failsafe, you'll occasionally get a fish that is missing the lore entirely.
  • The random_chance conditions for each are listed at 0.33 (3.3%) each. I'm not good at determining proper % chance for each weight so I figured having an equal chance to get any weight would be for the best.
  • Fish weights range from 1 lb to 30 lbs. More weights can easily be added by simply copying and pasting, but then you would have to re-calculate the drop chances (divide 100 by the new # of weight options), and that just seems like more work to me.
    • If the JSON files were to allow some sort of random integer choosing function, I would've used that to choose the weight # at random which would've allowed me to only have to do one nbt data function per fish, instead of 1 function per weight per fish.

How to use

  1. Download the json file from the link below. Make sure it saves as "fish.json"
  2. Follow this bit of info to create the proper folder for your world/server
  3. Within your new "loot_tables" folder that you created in Step 2, create a new folder called "fishing".
  4. Inside the "fishing" folder, create another new folder and call it "fish".
  5. Put "fish.json" in the "fish" folder.
  6. MP servers will need a reboot for the new loot table override to take effect.
  7. And you're done! It's elementary.

Download

Submitted May 17, 2016 at 01:06AM by 404UNFGaming
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Can “Facebook At Work” Create A New Revenue Stream For The Company?

Recently, Facebook‘s enterprise social network for businesses known as “Facebook at work” was launched in India, expanding its reach globally. The platform, which is currently in beta mode, is being used by 450 companies globally (including 15 Indian companies) and around 60,000 companies are in queue to join this network. “Facebook at Work” is similar to the company’s social networking platform, featuring profiles, news feed, groups and messages. Two different companies on the platform can connect to each other seamlessly. While the official launch of this platform is a few months away, Facebook is testing the product in various geographies and has seen the fastest adoption rate in India. While most companies have their own websites to manage employee communication, the familiarity of Facebook can work in its favor, given its large user base. Developed as a ‘mobile first’ solution, the platform if offered with unique features. It has the potential to grow significantly and become an important revenue stream for the company in future.

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