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Daily Archives: April 22, 2016
New Zealand Adopts Wrightspeed Jet And Battery Power For Buses
When it comes to reducing energy consumption and greenhouse gas emissions, we’re increasingly hitting the law of diminishing returns when it comes to cars and other light duty vehicles. The low hanging fruit that remains in this space is in heavy duty vehicles and that’s where Tesla Motors co-founder Ian Wright has focusing his efforts in recent years. His company, Wrightspeed has just won a $30 million contract to convert hundreds of New Zealand transit buses with its turbine-powered plug-in hybrid powertrain.
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Re-Use Your Old Android Device In 10 Easy Ways.
Forbesfone – the frequent traveler’s go-to mobile provider for worldwide roaming at low rates That old Android device you have collecting dust in your drawer? Well, it may have forgone its reselling days but there’s still hope. You’d be pleasantly surprised to know that it can still offer much because, whether you believe it or not, it’s definitely still capable of being a great smart device. Here are some intriguing ways how you can put your Android to good use once more. Turn it into a Remote Control
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2016 Global Game Changers
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Chances of 512 world height.. via /r/Minecraft
Chances of 512 world height..
https://twitter.com/_tomcc/status/723510512621916161
Submitted April 22, 2016 at 08:56AM by WeddedToReddit
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Prince Fans Pay Tribute By Paying For His Music
The rock star Prince, dead at 57, militantly opposed music piracy and the widespread downloading and streaming that allowed to it. Now that he’s dead, people who want to listen to his music have to pay full price. Cartoon by Ted Rall.
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1.9 – FAQs via /r/Minecraft
1.9 – FAQs
This post will be updated in sync with Minecraft Forum’s FAQ Thread. Please do not ask for tech support here; use #minecrafthelp IRC Chat for that.
1. Downgrading
As always, downgrading is not, was never and will never be officially supported! Please do not run 1.9 worlds in 1.8.
2. Intel Integrated GPU and Random Crashing
Some people with Intel integrated GPUs may see the game crashing from memory access violations. The crash log looks like this:
# A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffb84b1172c, pid=7928, tid=9892 # # JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18) # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops) # Problematic frame: # C [ig8icd64.dll+0x60172c] # # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows # # If you would like to submit a bug report, please visit: # http://ift.tt/19dgsTD # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. #
This is because of a memory leak caused by Intel’s drivers (i.e. faulty drivers). This mainly affects 7th to 9th Generation Intel HD Graphics (ig7xxxxx.dll, ig8xxxxx.dll, ig9xxxxx.dll) which ships with 3rd Generation to 6th Generation Intel Core Processors. In layman’s terms, if your Intel CPU is Ivy Bridge (Model number ix-3xxx), Haswell (4xxx), Broadwell (5xxx) or Skylake (6xxx), you may be affected.
Until Intel fixes their drivers, to work around this issue, make sure you have the latest drivers installed and set VBO and VSync to On in Video Settings (Options -> Video Settings). Additionally, try allocating more RAM to Minecraft.
3. OpenGL Requirements
The OpenGL requirement for 1.9 stays at OpenGL 1.3 (according to internal sources). Please report back if you have a OpenGL 1.3 only system that refuses to run Minecraft even at very low graphics settings.
4. Graphics Glitching For No Reason After Upgrading
Minecraft 1.9 makes use of even more advanced OpenGL features than before. If your graphics suddenly started giltching since upgrading to 1.9, chances are that your graphics drivers are out of date.
Make sure you have the latest drivers installed and set VBO and VSync to On and set Mipmap to 0 in Video Settings (Options -> Video Settings -> Use VSync/Use VBO -> On) If you are on a laptop with switchable graphics, you may also want to check that your computer is indeed using the dedicated graphics card.
AMD Switchable Graphics Instructions
(Bug report pertaining to AMD GPUs here)
5. Getting random block lag?
If you are suddenly getting block lag in 1.9, try lowering your render distance in Video Settings (Options -> Video Settings) to something below 16 chunks. Also, try allocating more RAM to Minecraft.
Common Issues We Are Aware Of
Here are some common issues we are aware of that is not listed above. We at #MinecraftHelp are constantly investigating the cause; if you think you have more information, please drop by #minecrafthelp and ask to speak of one of the ops. Thanks!
- Chunk Swapping (MC-74762)
- Block breaking / doors / pressure plates lag (MC-89262)
- Slow chunk load/generation (MC-98994)
- Entities missing after upgrading to 1.9 (MC-65040)
Submitted March 01, 2016 at 11:47PM by tyteen4a03
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Primeros detalles del Motorola Affinity podría ser éste el próximo Moto E?
Hace ya algo más de un año desde la presentación de la segunda generación de uno de los dispositivos, junto al Motorola Moto G, más rompedores en la historia de los smartphones. Sí, hablamos del Moto E de segunda generación. Esta línea de terminales fue de las primeras en demostrar que se puede fabricar un terminal duradero, capaz, y lo más importante, asequible.
Quizás el Moto E (2015) no causó tanto revuelo como su antecesor, pero sí seguía ofreciendo un excelente relación calidad-precio. Sin embargo, hoy estamos aquí para hablar de la tercera generación del Moto E, que parece haber sido detectada bajo el pseudónimo “Motorola Affinity”. El terminal ha sido descubierto gracias a un documento de importación perteneciente a Zauda, una compañía india.
Motorola Affinity, ¿nombre en clave del Moto E (2016)?
Y es que, en el documento no aparecía ningún Moto E, nombre por el que todos conocemos este dispositivo, sino Motorola Affinity. Sin embargo, esta podría ser la forma de enmascarar de cierto modo al modelo que está siendo fabricado por la compañía perteneciente a Lenovo. Quizás lo más interesante que presenta el llamado Motorola Affinity es su precio, de sólo 78 dólares según la documentación filtrada.
Hay que tener en cuenta su supuesto coste, ya que por 78 dólares estamos ante un smartphone más que atractivo. El panel parece ser capacitivo y de 5 pulgadas, lo que es un gran paso respecto al tamaño del Moto E del año pasado, de sólo 4,5 pulgadas. Normalmente, un salto tan grande en las dimensiones de la pantalla debería suponer un incremento en la resolución, aunque por el momento eso no ha sido confirmado.
Presumiblemente, el tamaño del supuesto Moto E (2016) ha crecido para dejar espacio al lector de huellas. Y es que, si hacemos memoria, un alto cargo de Lenovo afirmaba allá por enero que todos los dispositivos Moto dispondrán de este sensor biométrico. Asimismo, según rumores anteriores, el Moto E (2016) contará con 2 GB de RAM y una cámara trasera de 8 megapíxeles.
No obstante, a estas alturas queda ya poco para conocer oficialmente y al detalle la nueva familia Moto E de Motorola, ya que como hemos oído recientemente, parece que serán presentados el 9 de junio.
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Publicado recientemente en Andro4all
- Primeros detalles del Motorola Affinity, ¿podría ser éste el próximo Moto E?
- Llegan los Google Play Awards, los Oscars de aplicaciones
- Los nuevos Moto G y Moto E podrían presentarse el 9 de junio
- Alphabet aumenta sus beneficios en el primer trimestre, pero no cumple sus expectativas
- Glovo, la aplicación para solicitar recados y recibirlos estés donde estés
- El Honor 5X se actualizará pronto a Android Marshmallow 6.0
- Acer Liquid Zest Plus presentado, un terminal de gama baja con 5.000 mAh de batería
- El Zuk Z2 Pro ya es oficial: un tope de gama asequible con Snapdragon 820 y 6 GB de RAM
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Testing my automatic night light via /r/Minecraft
Testing my automatic night light
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Submitted April 22, 2016 at 07:51AM by Shizen1448
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Uber Settlement Takes Customers For A Ride
Uber reached a settlement with 385,000 drivers in California and Massachusetts. The lawsuit sought to characterize drivers as employees rather than freelancers. Drivers are clearly freelancers. They work when they want to, as much or as little as they want to, and drive their own vehicle. The case would have gone to trial in California, however, where judges have a reputation for ruling against companies in cases like this one.
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