ExTiX la distribución Linux que tiene la perfección del país que la engendró

Escritorio de ExTiX

ExTiX es una distribución GNU/Linux sueca. En el país del IKEA se ha creado esta distro que se acerca a la perfección, ya que es veloz, estable y con un aspecto bastante bello. La principal filosofía de los desarrolladores es la de crear una distro muy sólida, a pesar de estar basada en la versión inestable de Debian. Además, tiene lo mejor de los dos mundos, lo mejor de Debian y también lo mejor de Ubuntu, cogiendo partes de ambos proyectos. Y como su propio eslogan dice, podría ser “The Ultimate Linux System”.

Al estar basada en Debian, utiliza un gestor de paquetes DEB, por tanto no tendrás problema en cuanto a encontrar paquetes compatibles con esta distro, puesto que DEB abunda. Además, en un inicio podía contar con un entorno GNOME Shell o Razor para la versión más ligera de esta distro, pero en la versión 15 contaba con un escritorio KDE y ahora en la ExTiX 16.1 con LQXt. En la actualidad puede ser descargada en una imagen ISO desde la web oficial del proyecto, que ocupa algo más de 1GB.

Suecia es uno de los países más perfectos, un buen sistema educativo, políticas coherentes, una sociedad bastante civilizada, responsables, respetuosos con el medio ambiente, y el lugar de donde vienen las mujeres más bellas del mundo, sin menospreciar al resto de féminas de otros países. Si se pudiese elegir un calificativo para Suecia sería “perfecta”, aunque el clima podría ser un punto en contra en mi opinión. Pues bien, ahora también nos traen esta fantastica distro que se ha contagiado de esta perfección.

ExTiX usa un kernel propio que le transfiere confiabilidad, rendimiento y solidez. La variante del kernel se denomina EXTON y ha sido compilado especialmente para dotar de robustez y eficiencia al sistema. Su sistema de instalación es idéntico al de Ubuntu, por lo cual será fácil, aunque no cuenta con el Centro de Software de Ubuntu, pero esto más que una desventaja es una ventaja, teniendo en cuenta el abandono de éste. Por tanto, podemos usar otras fuentes para instalar software.

 

El artículo ExTiX la distribución Linux que tiene la perfección del país que la engendró ha sido originalmente publicado en Linux Adictos.

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Openage: el clon de código abierto del motor de Age Of Empires II para Linux

AOE II con motor Openage

Openage es un proyecto creado por voluntarios y sin ánimo de lucro, es gratuito y libre. Básicamente tratan de crear un clon del motor del videojuego de estratégica, el famoso Age Of Empires II, un juego bastante conocido para los amantes de la estrategia que vengan de la plataforma Microsoft Windows. El equipo de desarrolladores se han molestado en crear este título que han portado a la plataforma GNU/Linux para que los linuxeros también podamos disfrutar de este entretenido juego.

Para la creación de Openage, han reescrito un motor gráfico en C++ desde cero y lo han publicado bajo licencia GPLv3+. Este motor no es nada malo, incluye tecnologías bastante modernas, aunque no punteras del todo, compatible con OPenGL y GLSL. Esto será suficiente para mover los gráficos de este videojuego que te animo a probar. Este proyecto es comparable a otros tan importantes como OpenMW, OpenRA, OpenTTD y OpenRCT2.

Los propios creadores han dicho que, aunque aun esté en desarrollo, tratan de crear un motor idéntico al original de Age Of Empires II. Así, se podrá jugar de forma nativa en sistemas operativos GNU/Linux, con bastantes características adicionales frente al original y con algún bug menos, pudiendo usar recrusos originales del videojuego Age Of Empires como sonidos, gráficos, etc… Si quieres ver el código y más información sobre el proyecto, puedes visitar la web de GitHub de este fantástico proyecto, que te dejo aquí en el enlace.

Para poder jugar, puedes descargar este motor y además necesitas el original de AOE II. Y así revivirás las míticas batallitas entre pueblos del AOE II que tantos buenos momentos te dió en el pasado y si aun no lo has probado, es una buena oportunidad para hacerlo ahora. Extrae recursos, crea tu fortaleza y haz un ejercito para cuando te ataquen o cuando tú ataques para conquistar la tierra.

Espero que éste, mi artículo número 1000 para LxA os haya gustado, al igual que los otros 999. Como siempre, humildemente trato de dar aportaciones interesantes…

El artículo Openage: el clon de código abierto del motor de Age Of Empires II para Linux ha sido originalmente publicado en Linux Adictos.

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AI Mod for MC??? The Minecraftian Simulation Project(MSP) via /r/Minecraft


AI Mod for MC??? The Minecraftian Simulation Project(MSP)

(tl;dr at bottom)

WHAT IS IT? The MSP is a simulated AI program that will play minecraft as fast as the program can run, while automatically respawning. It's goal will be to learn how to survive in the world of minecraft as long as possible. Hopefully we will be able to simulate it's lives quickly, as it will take a long time to "learn" how to survive.

HOW DOES IT WORK? The AI "evolves" as it plays MC. It weights its decisions based off of it's previous experiences from previous lives. It has a complex weighting system that is outside the scope of this post, but I would be happy to explain it in more detail to anyone who is interested. In short though the survival time of each life is recorded and compared to it's average survival time for all of it's lives. If the time survived is shorter then usual because it jumped off a cliff or went near a creeper, it will learn from that and have a slightly less chance of repeating that mistake. The opposite is also true, if it was able to swim without drowning or kill a cow for food, it would remember doing these things and the decisions it made during that lifetime would be more likely to re-occur.

WHY ARE YOU MAKING THIS? Obviously I'm not making this for money or fame so this is a valid question. I just love AI and want to make something really fucking cool, while getting to learn about minecraft modding and hopefully to let others use it as a teaching tool for AI programs.

HOW FAR ARE YOU? I have made the test map and learned the basics of minecraft modding by programming a few other basic mods. I have also psuedo-coded the evolutionary algorithms and auto-respawner. This leaves alot of work to be done and is why I need all the help I can get. If you would like to help please message me on reddit. TODOs: -allow Minecraftian to use 5 possible outputs(w,a,s,d,nothing) -auto respawning -track avg survival time(&update on death) -track player x,y,z on each tick -weight wasd outputs based on x,y,z and survival times -be able to simulate at a rapid pace(maybe)

After these things are done I will be able to prove/demonstrate the AIs learning abilities, release the mod, and make a cool video explaining how it works, how to use it, and possible features that can be added.

WHEN/WHERE CAN I GET IT? Not built yet & no clue. The date completely depends on how much help I can get, but hopefully before summer I can have a prototype with basic functionalities and be able to demonstrate it's ability to learn.

WHO AM I? Hi guys, my name is Per1d0t and I'm making this post with the purpose of explaining my idea to you guys & and also to find other modders/programmers to help me with this project. I am a CS major with about a year left in school, my dream is build amazing videogames and video game mods that allow me to communicate something really cool to the player.

EXTRA THOUGHTS: I have some ideas about running multiple instances of this program within the same simulation. If i were to give these programs the ability to communicate with each other, using my alogorithm they would actually form their own language after awhile. I know this sounds like bullshit but I am not making this up. How can this be? Let's say a minecraftian randomly generates ajgjggg when a zombie is nearby. It will run away from the zombie, survive for longer and now it will have a higher chance to say ajgjggg when a zombie is near. It has now essentially created the word zombie in it's own language. I know this sounds crazy but technically with enough time in simulation things like this would happen, as well as a number of other cool things like factions/clans, cities, technology. This is all possible because these things cause longer survival times, and as I explained anything that increases survival time is more likely to occurr. 🙂

TL;DR I am a programmer making an AI program for Minecraft that will learn how to survive on it's own in the world by repeatedly playing the game. I have designed/psuedo-coded much of it but I need help, message me if you know how to program or have experience with MC mods.

Submitted February 26, 2016 at 05:19AM by Per1d0t
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Galaxy S7 and S7 edge won’t have front Samsung logo in South Korea and China

Samsung announced it’s latest flagships – the Galaxy S7 and S7 edge – at the just concluded Mobile World Congress. Set to go on sale next month, the devices will be available in 60 countries in the first wave of their global launch.

However, it has now come to light that some regions will see slightly different looking Galaxy S7/S7 edge units – the difference is in terms of the front Samsung logo, which appears to be missing in the Chinese and South Korean variants of the handsets.

South Korean variant on left • Chinese variant on right

There’s currently no information on exactly what’s the reason behind the move, although reports say it could be related to how “simplified and elegant” the devices look sans the front logo as well as the customer feedback Samsung received through its surveys in these regions.

Also worth mentioning here is that this is not the first time the South Korean tech giant has done something like this – back in April last year, the company dropped its logo from the Japanese Galaxy S6 and S6 edge units.

Source (Samsung Korea) | Samsung China | Samsung…

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Ulefone Power has a 6,050mAh battery, metal frame and wooden back for $180

While the established manufacturers got caught up in a race towards thin phones, battery capacities have suffered. Meanwhile, a clutch of lesser-known makers has realized there is untapped potential in this niche, and they’ve been coming out with monstrous battery capacities and attractive designs.

Take Ulefone, for instance, the maker of the Ulefone Power. The phone packs a massive 6,050mAh Sony battery, over twice the iPhone 6s Plus battery capacity. The battery promises four days of normal use, 63 hours of talk time and 75 days of standby.

Quick Charge tech is enabled and will fill up the whole battery in 2 hours. A 30-minute charge should be enough to last a typical day while a 5-minute charge is sufficient for 2 hours of talking.

The Ulefone Power has a metal frame around its 5.5″ 1080p display (which sits behind 2.5D Gorilla Glass 3). For the back, you have a choice of abrasion-proof material or wood. There is even a fingerprint reader located on the back.

Here’s a hands-on we managed to find:

The phone comes with a 13MP Sony camera (IMX214, f/1.8 lens) with 1080p video capture with Electronic Image Stabilization (EIS) and a dual-LED flash. The front camera is a 5MP shooter.

The Power runs Android 5.1 (to be updated to 6.0 Marshmallow) on a 1.3GHz Mediatek octa-core processor with 3GB of RAM and a hybrid card slot – two microSIMs or SIM + microSD. There’s LTE connectivity (150Mbps) and an IR blaster.

The best part is that the Ulefone Power is already available on certain online stores as a gray import for merely $180, and that’s with all Google services preinstalled.

Wow, Chinese manufacturers are really into changing the smartphone market. This phone seems like a great deal even if you factor in the fact that there will probably be no aftersales…

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