Minecraft Bi-Weekly Build Challenge #3: Pirates! via /r/Minecraft


Minecraft Bi-Weekly Build Challenge #3: Pirates!

LAST WEEK'S WINNERS!!

Gold

Snow_Rabbit

Silver

SeanWasTaken

Bronze

AnthiumV


Honourable Mentions

Jabbatrios, whodatwitch, Akaed


Last week's challenge

Introduction

Ahoy me maties! I is a pirate that be on your mighty crew on your (hopefully) spectacularrrrg ship! Yes, that's right, we're going to be playing pirate for these two weeks building ships or coves! Let's get that pirate hat on and get to some building!

Also, thanks to /u/MajoraHS for the theme!!

Inspiration

Davy Jones

Battle!

Kraken!

Cove

Another Cove

And another Cove!


Challenge


Easy mode Construct a pirate ship. That's it for this week's easy mode. The ship can be whatever size you like but remember: The more detailed your ship is, the better!

Hard mode Two choices for hard mode!

1. Make a Pirate Cove. In this cove there must be two ships at least (although one of them can be a wrecked ship). The rest is up to you but make sure to fancy up your cove!

2. Make an open-sea battle! Two or more ships are engaged in a conflict and around them there is a mighty kraken!! So, for this option, you must construct two ships fighting and a kraken in the sea by them.


Rules

  1. Submitting an entry To submit an entry, you must comment on this post and format your comment like this:

Title of submission

Easy or hard mode

Link to submission photos or video (preferably youtube or Imgur)

Comments

2. Vanilla only No mods that add new blocks or items are allowed. No resource packs are allowed. Any minecraft version is allowed and you may build with custom terrain, creative mode, world edit or etc as long as it doesn't add any new blocks to the game.

3. No preexisting builds We're going with the honour system here but if anything had already been built before the start of the contest, don't submit it.

4. Build teams are allowed There may be more that one person building for a challenge but only one person may submit their entry with their account


Points and leaderboards

Link to sheet. The leaderboards are on the 2nd page


For points and judging:

There is only 3 winners each week. Each participant will get 1 point for submitting their entry if in easy mode. In hard mode, they will get 2. There are honourable mentions but they do not get any extra points.

Anybody that places Bronze with an easy submission gets 3 points and if they do a hard challenge, they get 4 points

Anybody that places Silver with an easy submission gets 5 points and if they do a hard challenge, they get 6 points

Anybody that places Gold with an easy submission gets 7 points and if they do a hard challenge, they get 8 points


Schedule (AST)


Sunday, October 2nd 2016: Challenge begins!

Saturday morning, October 15th 2016: Contest is closed. No other submissions will be allowed.

Sunday morning, October 16th 2016 A new challenge and winners are announced in that post!

Submitted October 02, 2016 at 06:00AM by kidmania01
via reddit http://ift.tt/2dBb9YM

Observer blocks have been absolutely neutered with 16w41a via /r/Minecraft


Observer blocks have been absolutely neutered with 16w41a

Observer blocks only powering redstone dust to 1 allowed for extremely compact farms, powering air blocks allowed for all sorts of great contraptions, the extremely short tick was optimum for redstone machines that were otherwise annoying and difficult to create. What's with the neutering? Why were these marked as bugs and nerfed?

http://ift.tt/2dNfUwa

Many of the flying creations using observer blocks are now broken. They didn't work because of bugs, but because of reasonable behavior from the observer blocks.

Submitted October 13, 2016 at 02:25PM by 1jl
via reddit http://ift.tt/2dnwaDv

Really Mojang. via /r/Minecraft


Really Mojang.

Ok, I understand the removal of translocation. It was a bug and we used it while we could. After this huge loss I was still happy about 1.11 redstone because of the amasing new observers. Easy T-Flip Flops, Instant wire, compacted BUDs and hundreds of other redstone posibilites none, of which were "Buggy" behaviors. Yet of course Mojang does what they are infamous for, taking a perfectly useful, non buggy feature and removing it with no rhyme or reason (Just like with the reasource pack models) I understand that these are just snapshots and not everything is there to stay, but what is the positive change of making Observes not power blocks?(All other redstone componets that create or send power do) What is the positive change of not making them instant?(If you want a longer signal just use a repeater).

I really just dont get it.

Sorry if this sounds rude, I have no ill will towards Mojang or the great game they have created. I am just questioning what I belive is a lapse in judgement.

Submitted October 13, 2016 at 01:36PM by icefang37
via reddit http://ift.tt/2elhR52

Observers are so much less usefull now. via /r/Minecraft


Observers are so much less usefull now.

Mojang, with the new snapshot, fixed a bunch of unintended behaviour concerning observer blocks. This is a good thing as keeping unintended behaviours as features makes it harder to implement new changes.

However these unintended features gave the observer block amazing functionality. Having them removes makes observers so much less usefull. Mojang, now that you've fixed these bugs, please reimplement these quirks as intended features to the game.

Minecraft doesn't have to be consistent with the mobile port. Redstone is slow and unweildy in the mobile port, please don't make it so in Minecraft.

Submitted October 13, 2016 at 11:52AM by datasoy
via reddit http://ift.tt/2dW2fCn

Mojang, port your PC observer changes to PE, not the other way around via /r/Minecraft


Mojang, port your PC observer changes to PE, not the other way around

Seriously, I get wanting consistency, but your initial changes to them, however accidental, made them just straight up better. I'm not even a redstoner and I was getting so excited to use them once I updated, and now they're supremely underwhelming. They are better for the game that way, and they should act like that on all platforms.

Not every single thing changed needs to be reverted, but I'd recommend the following:

  1. Make them only power dust by 1 again. This allowed us to do tiled designs, e.g. for pumpkin/melon farms. They were SO good there (and not overpowered – using an update detector to detect crops makes sense), and now they're far less usable.
  2. Make them strong power blocks they point into. They point directly into a block and power it — everything else that does this gives that block strong power (e.g. repeaters, dust running into a block). It was more useful AND it's more consistent.
  3. Make them only power for 1 redstone tick (currently they seem to do even more than that for some reason, I presume this is a bug). The 1 game tick power was actually pretty cool, but not consistent, so I understand leaving it at 1 redstone tick once that's fixed.

I get the change to placement (doesn't really matter all that much, though I liked the other way better) and of course making them not power air makes much more sense despite it being funny. But those other 3 changes are what made the community so excited for them. You should port those changes to PE instead of making PC observers act like the PE ones.

Submitted October 13, 2016 at 01:22PM by Mr_Simba
via reddit http://ift.tt/2elgJ1f