PSA: Redistribution of minecraft assets is against the terms of use. Please don’t distribute or request the current vanilla textures. via /r/Minecraft


PSA: Redistribution of minecraft assets is against the terms of use. Please don’t distribute or request the current vanilla textures.

While I personally think everyone should give the new textures a solid try, I know many people will use resource packs to revert them. As hosting these packs will violate the terms of use, I thought I'd let people know how easy it is to make youself, in the hopes it will prevent some needless rule breaking/sketchy downloads.

I only know the steps for windows, but u/yaycupcake has posted differences for mac users below.

.

  1. If you don't already have one, you will need a program like 7-Zip or winrar

  2. Go to /AppData/Roaming/.minecraft/versions/1.12

  3. Right click 1.12.jar, and click 7-Zip -> open archive (or whatever it is in winrar)

  4. Copy the assets folder to your desktop

  5. Create a file called pack.mcmeta, and use notepad (not MS Word) to put the following text in that file: (If you don't know how to do this step I've replied to this post with more detailed instructions.)

.

{ "pack": { "pack_format": 3, "description": "WHATEVER DESCRIPTION YOU WANT" } } 

. . 6. put the assets folder and pack.mcmeta into a folder or zip file. Name that folder whatever you want your resource pack to be called.

.

.

You could call it good now, but I recommend improving things a little with the following:

  • delete the stuff you don't need, lest it overwrite a change they make later. I suggest deleting everything except assets/minecraft/textures.

  • add a picture. Call it pack.png, and add it to the same folder as pack.mcmeta (try to keep it to 128×128)

.

Be aware that if an update makes any changes you do like, you need only go in and delete the textures that they changed, because if the game can't find a particular texture in the pack, it will use the (new) default one.

Submitted July 22, 2017 at 03:10AM by Cultist_O
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Mejora la calidad del audio en cualquier dispositivo Android

¿Qué tendrán los fabricantes en contra del audio? Aunque hay excepciones, muchas compañías suelen dejar de lado el apartado auditivo de sus smartphones, acabando por ofrecer a los usuarios una experiencia de sonido bastante mediocre, sobre todo, si nos referimos altavoces. Suerte que en Android contamos con una inmensa comunidad de desarrolladores dispuestos a exprimir cada uno de los aspectos de nuestro dispositivo. Hoy, gracias al equipo de Ainur, os

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Seis meses usando una e-bike como medio de transporte único: mi experiencia

Cada vez más atascos y con unas infraestructuras que no dan para más, moverse por la ciudad poco a poco fue transformándose en una experiencia estresante y cara, muy cara. Y no hablo especialmente de una gran ciudad: mi ‘pesadilla’…

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1.13 texture concerns via /r/Minecraft


1.13 texture concerns

I've seen a lot of people talking about the 1.13 textures so I thought I'd give my concerns with them.

(Tell me if this is not a correct thing to post, I'm new to reddit)

 

At first I did not like these new textures, and while I would prefer to just keep the old ones I think I'm OK with them doing this. In fact I personally like a lot of the textures, and I've heard other people say they like them as well. However I am concerned about a few textures in specific, and I think many people are as well, judging by this sub and Twitter. These are opinions, but I don't think I'm the only one who holds them. tell me what you think:

Logs look quite blurry, and almost like they were soaked in water. Because of the blurriness the dark parts seem to have spread, making an ugly and obvious pattern that worsens at a distance, as you can see in the oak tree. Over all I can see what they were going for but I think they went too far on the anti-aliasing/blur and created a high contrast texture that looks like a poorly scaled down HD version. I think it's a good direction but it does not currently look good.

Oak wooden planks look a bit blurry as well, as if a horizontal motion blur was applied. I think the jungle wood planks that were posted in the door picture look fine, a much better version of the smoothed out planks. The oak version posted in the first crafting bench picture have too many intermediate colors that are very similar to each other and it looks muddy as a result. I'd like to see oak planks follow the style of the jungle planks.

The crafting bench doesn't fit, it almost looks like a toy or a cartoon. There seems to be a few styles here: the high contrast oak log; the cartoony crafting bench and birch log; and the pixel arty jungle wood, yellow flower, jungle doors, brick, cauldron, diamond block, etc. I think the texture is fine, if a bit smooth and plastic-y with a bit dark outlines, but mostly it just looks like a different style than everything else.

Finally, the worst offender, Cobblestone (look in the background). There's no way to put it nicely, I think it looks awful. It almost looks like pillow shading, which is one of the first things you learn not to do when first starting pixel art. There is very little contrast, which in addition to the simple shading makes it look (yet again) blurry. It looks from here like it's pure gray, which perhaps the old texture was as well but it had roughness to make it look like it had depth, the lack of any color ramps on this only exacerbates the smoothness. I'm hoping this is a prototype texture because it was never specifically revealed and only is seen in the background, but I had to mention it because to me it just seems far below the quality of all the other textures we've seen so far, it looks like the very first textures I made when attempting pixel art.

My list of textures I think are good and bad:

Good: Obsidian Iron Block Bricks Tall Grass Jungle Door Jungle Planks Yellow Flower Cauldron

Bad: Oak Planks Birch Log (maybe?) Crafting Bench (doesn't fit) Oak Log Cobblestone

I'm not opposed to change, but it should be done well. I do not think some of these textures are up to the quality of the rest or even to the original ones. But what about everyone else?

 

Anyways this is my first real reddit post so hopefully I didn't do anything too stupid or selfish. Tell me if I made any mistakes.

Submitted July 22, 2017 at 01:29AM by Wolfie_Waffle
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About the New Textures via /r/Minecraft


About the New Textures

As many of us have become recently aware of, it seems like Minecraft textures are getting an update. With Jasper Boerstra brought on to handle it.

Jasper Boerstra is a ~20 year old graphic artist from the Netherlands. From his sites older and newer we can see his style. Seems to excel with animated pixel art.

We can already find examples of his work on Minecraft below:

Before going forward lets keep in mind:

Good criticism understands the subject, ways in which it seems to fail, and how it could potentially be better. It is not just gut reaction. The concept of Jeb's law does not undermine good criticism, it undermines mob reaction.

That said there are three things I'd like to reference for perspective:

My central concern is that Jasper's work excels in animation. Looking at his history, his pages, shows just that. Very few still images. He's experienced in conveying energy, motion. Look at his work and focus on color, shading, style. Pause the animations. It starts to look worse.

Compare this to Junkboy's work. An unfair comparison given Junkboy is more experienced, but still. His work does a lot while still. It's interesting without conveying life. Shading and color are doing more work.

Think about Jasper's task: tweaking, remaking the textures. Mostly, if not entirely, still images. Even when animated, the textures represent mostly static objects. There's almost no opportunity to 'animate' in the same living way he normally does. Look at the Radiant Pixel's picture. Not a texture pack for everyone, but hard to say it doesn't do what it intends to well. It's interesting, it evokes Minecraft in the same way the promotional material does. Colorful, kid friendly, retro yet transformative. The changes Radiant Pixels makes often highlights that same feeling the artwork does.

Compare that to Jasper's changes so far: balancing out a blurred aesthetic with low details. The obsidian and brick tiles well, but the emerald block is a high contrast eye sore. The workbench looks much cleaner, but the jungle door is poorly defined. The works seem to consider each object singularly instead of cohesively. Radiant Pixel textures don't look weird when mixed and matched, they don't make you question where the light source is, etc. Jasper's jungle door and emerald block don't match. That emerald block looks awful as a room in large part because of it's bold shine.

The task of improving the vanilla pack should be a hard one. It shouldn't just recreate each object, it should be part of the game. Convey information. It's what's effective about this posted texture here. You convey information about the block and what will drop by how you design it. It's why so many packs make all iron objects match. It's one of the effective parts of The World of Color update, there's more consistency in color. The textures can convey a lot. Yes, it would take a lot work to consider each block, how they would pattern, how they compare to others, what they are made of, what you can do with them, etc. But that's why you would hire someone to do that. To be that mindful and effective through art.

I still have faith despite some rough starts. Jasper is clearly willing to tweak and change, and his skills have clearly improved over his career. I believe he can learn what makes an effective resource pack and implement that.

What are your thoughts, responses? What makes a good Minecraft resource pack? It's a great discussion even outside of this context.

Edit: Just noticed a very similar post made a few hours before mine here, and sorry for crowding on a similar topic. I missed it while I had the WIP tab open. It points out cobblestone, which I had missed, and is a worrying example.

Submitted July 22, 2017 at 03:51AM by ArtisanVirgil
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¿Debería Google limitar a los fabricantes con las capas de personalización?

Si hay algo bonito en Android, es la gran diversidad de terminales que tenemos. Barato o caro, potente o sencillo, software cargado o limpio. Los usuarios pueden elegir lo que les venga en gana, y eso es algo maravilloso. Sin embargo, es planteable el debate de si Google es demasiado permisivo con los fabricantes a la hora de hacer software. Es por esto, que queremos plantearte si los estándares de

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AM Thunderstorms today!

En Veracruz hoy una temperatura máxima de 29C. y una mínima de 24C.
Hoy July 22, 2017 at 07:05AM la temperatura es de 24C.
Sunrise July 22, 2017 at 06:57AM
Sunset July 22, 2017 at 08:03PM
Viento con dirección Northwest y velocidad de 3 Km/h

With a high of 85F and a low of 76F.
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