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Archive for July 22, 2017

Farhad and Mike’s Week in Tech: Meal Kits, Lyft and ‘Despacito’ by FARHAD MANJOO and MIKE ISAAC


By FARHAD MANJOO and MIKE ISAAC

Should every company create its own self-driving program? Mike and Farhad debate.

Published: July 21, 2017 at 07:00PM

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A New player’s thoughts on Minecraft 1.13’s Texture changes. via /r/Minecraft


A New player’s thoughts on Minecraft 1.13’s Texture changes.

Since a lot of old players have been posting about their dissatisfaction with the 1.13 Texture Changes, I thought I could give a new player's perspective on it. Someone with no real nostalgia, but with a sincere appreciation for the game everyone here loves.

I downloaded and modified a resource pack from this subreddit. There were a couple of new textures that were missing, but it was easy to recreate them from the screenshots. I then recreated the screenshots in-game, and I also played a couple of hours of survival with it on the Hermitcraft 5 world seed. Seed: -9095450570362222980

Here are my thoughts:

Logs:

  • Birch: There was a Birch forest nearby spawn that I went and looked at first. The difference wasn't huge, but the wood was clearer and the grain that I used to think was annoying was gone.

  • Dark Oak, Acacia, Jungle, and Spruce: I encountered all of these at there respective biomes at different times. I thought that the darker woods felt a lot better with the new textures and looked more detailed. Acacia was noticeably better.

  • Oak: This new texture did NOT feel right. As soon as I saw it in the world, I was annoyed by it. Contrary to the other Logs, it looks yellower, overly grainy, and noisy. Much worse than the old texture by a mile.

Crafting Table:

I'll be honest. At first, when I instinctively made one and placed it down to make my stone pick, I had completely forgotten that it was different. It took me well over 20 minutes to remember, which imo is a good thing. It looked slightly cleaner without looking too smooth, which I preferred.

Cauldron

The Hermicraft seed has a quad witch hut near spawn, and I saw the new cauldron texture there. I don't use it much, but it looks pretty neat with that new line that wraps around it.

Planks

I only had the new Jungle and Oak planks, and while I didn't pay a lot of attention to it after staring at it for the first minute, the new one looked more shaded, but in a good way. I preferred it over the old texture.

Iron Blocks

Didn't notice much of a difference, so I don't have any preference.

Bricks

I don't really like the old bricks. It is one of the only textures I alter in the texture pack I use regularly. The new ones have a toned down red colour, don't look as monotone, and have better mortar, which is why I liked them a lot more.

Obsidian

I have two sets of 3 words. Looks like Coal. I don't like.

Even toned down as it is, it feels like it was designed to be a rock. Sure it follows the same lines as the old block, but the wildly different shading and the completely toned down purple ruins the whole look. I encountered it while mining, and I also built a few portals with it. Honestly, its the texture I liked the least.

Jungle Door

I rarely ever used the jungle door in my builds, so I don't think I'm a good judge, but the newer door's shading and holes look nicer than old texture, which felt more like a plywood with holes in it.

Diamond Block

I made one diamond block in the 2 and half hours I played in the survival world. I did not miss the old texture, since I always thought the little shadow in the corner made it near-unusable for building. My only thought was that the first retexture looked a lot better. The 2nd one had too much going on. It had edges with gaps in them, which had a rhombus in them, which had another rhombus in it, and the whole side was split into four different sections, all of which had different shades. The busyness of it was off-putting for me.

Emerald Block

After scamming half a village, I made my first block of emerald. The difference between old and new was huge, but compared to the last texture, it felt like an improvement. Instead of looking like slime, it was brighter, which suited the gemstone look. My only issue was that the top side of the texture was so bright it was near-white.

TL;DR – All in all, my impression in-game was kind of positive. The difference isn't as huge as you'd think, and a lot of the textures actually work better when you're not inspecting them and just playing the game. But some of the blocks like Obsidian and Oak logs are really off-putting, and definitely need some changes done to them.

Submitted July 22, 2017 at 08:59PM by Conneron
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Realistic terrain using the Conquest Reforged mod. via /r/Minecraft


Realistic terrain using the Conquest Reforged mod.
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Submitted July 22, 2017 at 06:30PM by CreativeRealmsMC
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I genuinely cannot understand why so many of you hate the new textures. via /r/Minecraft


I genuinely cannot understand why so many of you hate the new textures.

Ever since I first played Minecraft, I always thought the game really lacked a consistent art style. Mojang seems to agree, which is why they hired Jappa. It isn't just him though, as he said here. They're simply taking the textures, and converting them over to a more consistent pixel art style, which means no more noise being splattered everywhere or an excessive amount of colors being used. It will be all nice and consistent, and just look all around nicer.

If you don't know what I mean:
http://ift.tt/2vvQXvI
http://ift.tt/2ul2pvK

Most of the arguments I've seen so far don't really make any sense. Some people say the textures look too realistic. That doesn't make sense because they use fewer colors, and in general have more pronounced shape to them (i. e. diamond blocks). The colors aren't desaturated or anything either. People are also saying they look like a texture pack. That one just makes zero fucking sense, of course it's going to look like a texture pack. Some people are saying they're blurry, or losing detail, but that's because they're already used to the textures that just have random highlights all over them. It seems like a lot of the people dislike the new textures because they aren't as bad looking as the old ones. Also, I doubt you guys really know that much more than a team of art directors. You guys who hate the new textures will probably just end up getting used to them anyways.

What I think I'm trying to say is just chill. Mojang's got this. If you want to criticize, make it constructive and helpful. After all, it is just a game.

postscript: if anyone still thinks the new texture are the cancer of minecraft then like look at a lot of good pixel art until you can't stand the old textures or something idk, i'm just trying to keep it positive man.

EDIT: gilded. huh.

Submitted July 22, 2017 at 12:05PM by Goatiyus
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I just finished the exterior of this RPG fort, any suggestions? via /r/Minecraft


I just finished the exterior of this RPG fort, any suggestions?
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Submitted July 22, 2017 at 03:12PM by B_man_v1
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Elon Musk: We need to build a base on the moon


Elon Musk: We need to build a base on the moon
Elon Musk thinks we need to build a base on the moon, if we are going to stoke public interest in space travel.

July 22, 2017 at 05:08PM
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¿Cuál es la capa de personalización más fea?

Entramos en un tema un tanto espinoso, una pregunta que puede provocar opiniones muy dispares, y como siempre todas respetables. Y es que cada usuario tiene preferencia por una capa de personalización, lógico, cada uno se queda con lo que más le ha gustado. Por eso mismo, en este artículo no vamos a definir una capa en concreto como la más fea, sino que queremos que participéis vosotros en el

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