I fixed the Golden Apple texture
http://ift.tt/2tzgFlv
Submitted July 22, 2017 at 11:34AM by Roelof1337
via reddit http://ift.tt/2vLCWt0
I fixed the Golden Apple texture
http://ift.tt/2tzgFlv
Submitted July 22, 2017 at 11:34AM by Roelof1337
via reddit http://ift.tt/2vLCWt0
Roma, The Eternal City(a project 1 year in the making)
http://ift.tt/2tzDhmd
Submitted July 22, 2017 at 09:36AM by Tempest416
via reddit http://ift.tt/2tPSBWX
Our Server Found our 1st Fossil!!! We made this a proper ‘dig site’. Sounds small but after personally mining over 800,000 blocks, I’m excited!
http://ift.tt/2eDZita
Submitted July 22, 2017 at 10:22AM by Bowler_Hatter
via reddit http://ift.tt/2tQmaaY
I think the solution to the different styles in textures from Notch and Jeb isn’t replacing everything with a new style, that’s what texture packs do. We need everything to be either the Notch style or the Jeb style.
However, some Minecraft textures haven't been changed for over 6 years as Minecraft exists. You can see a clear difference in detail between Notch' and Jeb's textures; Notch tends to make more grainy textures with less individual colors in them, and often basesnew textures on old ones, think stonebricks or bedrock, which are based on the stone texture, or the sign, ladder or chest textures, which are based on the Wooden Planks texture. Also, the stone texture only has 4 unique colors, and really, that's all that's needed to make it look like stone. Jeb tends to use more individual colors, and blends colors nicely. They have a more natural feel to them, think Andesite, Diorite or Granite. Those textures are also harder to use as part of new textures, which may be why we don't see as much textures based on old textures these days.
However, despite the different styles, we got used to them, but I think we need an artist to use either the Notch style or the Jeb style.
If people really care about what the textures actually look like, they'll probably just use a texture pack anyway, so I wonder how I even got triggered in the first place, because even if they decided to make all official textures in ms paint, it wouldn't be a problem, because we've got texture packs.
Submitted July 22, 2017 at 06:56AM by Roelof1337
via reddit http://ift.tt/2uLp197
Minecraft Bi-Weekly Build Challenge #23: Spomeniks
Good use of color from reference images, amazing job with proportions and architecturaly accurate (depending from the pictures and known sources). Critique: Everyone would like to see the gardens in their entirety, or just more pictures in general. From what we've seen, it's an amazing build! 🙂
Very interesting detailing, a lot of different blocks and textures mixed up really well together, also paid attention to surrondings (not too much but more than majority of others) and submission is built quite accurately as well (temple has a foundation and support pillars with the chariot on top – which is something original temple had.) Critique: Even though terrain is not flat and has some textures in it, the whole structure still looked out of place a little bit. A bit more work on enviroment around it would be cool, but the build itself wasn't hurt by that too much.
Geometrically very pleasing, not only with the statue, but the whole city as well. Statue has a solid foundation, and it is the highlight of the city. City is also a really good surronding of that focal point – something I always look for in these submissions. Critique: Building in general lacked a bit of variation and detailing in my opinion, but it still deserved a placing nonetheless.
Honourable mentions
Thanks to /u/13Joaquin for this challenge!!
(From /u/13Joaquin's comment)
After Yugoslavian internal struggles during WWII, Tito needed a way to commemorate lost lives and battles without explicitly making statues like traditional war memorials, so as to not upset certain peoples within diverse Yugoslavia. Therefore, he gave architects this complex job which resulted in the abstract, almost-alien like spomeniks that now dot the yugoslavian landscape. Some are in disrepair or have fallen victim from graffiti, while others are mostly intact. There is an interesting variety of monuments, yet they all evoke the strange.
(Check Inspiration for the gallery of examples)
Inspiration
Easy Mode:
Construct a Spomeniks. Try and make an original one while still following the way most of them were created. (I highly suggest looking over a couple in the gallery)
Hard Mode:
Construct more Spomeniks. Construct 2 Spomeniks along with one that has fallen in disrepair and another that has ''graffiti" on it. (Note: While signs may seem like the best way of making graffiti, it's really the easy and lazy way to do it. Anyone that comes up with a cool and original way that also will look good will have a major advantage over someone with just a sign.)
Title of submission
Easy or hard mode
Link to submission photos or video (preferably youtube or Imgur)
Comments
2. Vanilla only No mods that add new blocks or items are allowed. No resource packs are allowed. Any minecraft version is allowed and you may build with custom terrain, creative mode, world edit or etc as long as it doesn't add any new blocks to the game.
3. Any version of minecraft i.e. PS3, Xbox 360, Pocket Edition.
4. No preexisting builds We're going with the honour system here but if anything had already been built before the start of the contest, don't submit it.
5. Build teams are allowed There may be more that one person building for a challenge but only one person may submit their entry with their account
Link to sheet. The leaderboards are on the 2nd page
For points and judging:
There is only 3 winners each week. Each participant will get 1 point for submitting their entry if in easy mode. In hard mode, they will get 2. There are honourable mentions but they do not get any extra points.
Anybody that places Bronze with an easy submission gets 3 points and if they do a hard challenge, they get 4 points
Anybody that places Silver with an easy submission gets 5 points and if they do a hard challenge, they get 6 points
Anybody that places Gold with an easy submission gets 7 points and if they do a hard challenge, they get 8 points
Sunday, July 9th 2017: Challenge begins!
Saturday morning, July 22nd 2017: Contest is closed. No other submissions will be allowed.
Sunday morning, July 23rd 2017 A new challenge and winners are announced in that post!
Submitted July 09, 2017 at 05:37AM by kidmania01
via reddit http://ift.tt/2tZQ7ZJ
Unpopular Opinion: I like the new texture changes.
I think pretty much all of them are great. I feel like people are just complaining because they are so used to the old textures and they don't want everything to look different.
Submitted July 22, 2017 at 09:52AM by TheRedstoneBlaze
via reddit http://ift.tt/2gSoX26
2 Creepers on a Boat
http://ift.tt/2eDqatv
Submitted July 22, 2017 at 02:25AM by ZeLittlePrince
via reddit http://ift.tt/2tyGy4W
PSA: Redistribution of minecraft assets is against the terms of use. Please don’t distribute or request the current vanilla textures.
While I personally think everyone should give the new textures a solid try, I know many people will use resource packs to revert them. As hosting these packs will violate the terms of use, I thought I'd let people know how easy it is to make youself, in the hopes it will prevent some needless rule breaking/sketchy downloads.
I only know the steps for windows, but u/yaycupcake has posted differences for mac users below.
.
If you don't already have one, you will need a program like 7-Zip or winrar
Go to /AppData/Roaming/.minecraft/versions/1.12
Right click 1.12.jar, and click 7-Zip -> open archive (or whatever it is in winrar)
Copy the assets folder to your desktop
Create a file called pack.mcmeta, and use notepad (not MS Word) to put the following text in that file: (If you don't know how to do this step I've replied to this post with more detailed instructions.)
.
{ "pack": { "pack_format": 3, "description": "WHATEVER DESCRIPTION YOU WANT" } }
. . 6. put the assets folder and pack.mcmeta into a folder or zip file. Name that folder whatever you want your resource pack to be called.
.
.
You could call it good now, but I recommend improving things a little with the following:
delete the stuff you don't need, lest it overwrite a change they make later. I suggest deleting everything except assets/minecraft/textures.
add a picture. Call it pack.png, and add it to the same folder as pack.mcmeta (try to keep it to 128×128)
.
Be aware that if an update makes any changes you do like, you need only go in and delete the textures that they changed, because if the game can't find a particular texture in the pack, it will use the (new) default one.
Submitted July 22, 2017 at 03:10AM by Cultist_O
via reddit http://ift.tt/2tyntQH
First impression with the new textures.
http://ift.tt/2uLfjng
Submitted July 22, 2017 at 09:01AM by Polbalbearings
via reddit http://ift.tt/2tQeJk4
1.13 texture concerns
I've seen a lot of people talking about the 1.13 textures so I thought I'd give my concerns with them.
(Tell me if this is not a correct thing to post, I'm new to reddit)
At first I did not like these new textures, and while I would prefer to just keep the old ones I think I'm OK with them doing this. In fact I personally like a lot of the textures, and I've heard other people say they like them as well. However I am concerned about a few textures in specific, and I think many people are as well, judging by this sub and Twitter. These are opinions, but I don't think I'm the only one who holds them. tell me what you think:
Logs look quite blurry, and almost like they were soaked in water. Because of the blurriness the dark parts seem to have spread, making an ugly and obvious pattern that worsens at a distance, as you can see in the oak tree. Over all I can see what they were going for but I think they went too far on the anti-aliasing/blur and created a high contrast texture that looks like a poorly scaled down HD version. I think it's a good direction but it does not currently look good.
Oak wooden planks look a bit blurry as well, as if a horizontal motion blur was applied. I think the jungle wood planks that were posted in the door picture look fine, a much better version of the smoothed out planks. The oak version posted in the first crafting bench picture have too many intermediate colors that are very similar to each other and it looks muddy as a result. I'd like to see oak planks follow the style of the jungle planks.
The crafting bench doesn't fit, it almost looks like a toy or a cartoon. There seems to be a few styles here: the high contrast oak log; the cartoony crafting bench and birch log; and the pixel arty jungle wood, yellow flower, jungle doors, brick, cauldron, diamond block, etc. I think the texture is fine, if a bit smooth and plastic-y with a bit dark outlines, but mostly it just looks like a different style than everything else.
Finally, the worst offender, Cobblestone (look in the background). There's no way to put it nicely, I think it looks awful. It almost looks like pillow shading, which is one of the first things you learn not to do when first starting pixel art. There is very little contrast, which in addition to the simple shading makes it look (yet again) blurry. It looks from here like it's pure gray, which perhaps the old texture was as well but it had roughness to make it look like it had depth, the lack of any color ramps on this only exacerbates the smoothness. I'm hoping this is a prototype texture because it was never specifically revealed and only is seen in the background, but I had to mention it because to me it just seems far below the quality of all the other textures we've seen so far, it looks like the very first textures I made when attempting pixel art.
My list of textures I think are good and bad:
Good: Obsidian Iron Block Bricks Tall Grass Jungle Door Jungle Planks Yellow Flower Cauldron
Bad: Oak Planks Birch Log (maybe?) Crafting Bench (doesn't fit) Oak Log Cobblestone
I'm not opposed to change, but it should be done well. I do not think some of these textures are up to the quality of the rest or even to the original ones. But what about everyone else?
Anyways this is my first real reddit post so hopefully I didn't do anything too stupid or selfish. Tell me if I made any mistakes.
Submitted July 22, 2017 at 01:29AM by Wolfie_Waffle
via reddit http://ift.tt/2uKZqNL