Kazuhiko Torishima On Shaping The Success Of ‘Dragon Ball’ And The Origins Of ‘Dragon Quest’

One of the major figures in manga and gaming in Japan is that of Kazuhiko Torishima. Originally an editor on Weekly Shonen Jump, overseeing titles such as Dr. Slump and Dragon Ball, he also had a major hand in the creation of gaming series like Dragon Quest. I was lucky enough to catch up with him recently and find out more about the work he?s done over the years.

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Do The Right Thing: A Minority Founder’s Thoughts On Diversity

If you visit this blog regularly, you’ve read about the challenges I face in hiring for my New Orleans-based edtech startup. I struggle to find skilled engineers. I struggle to find strong salespeople. Indeed, I struggle to find qualified employees of all stripes. But perhaps my biggest struggle is hiring for a diverse workforce, one that accurately reflects the racial and gender demographics of our country.  As a black founder (Born in Jamaica, raised in Brooklyn), it is particularly important to me that people that look like me have a seat at the tech table, arguably the fastest growing sector of the US economy.

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The ‘Call of Duty: Infinite Warfare’ Beta Is Struggling With Server Issues

The Call of Duty: Infinite Warfare is being plagued with server issues that either aren’t letting players matchmake, or not letting them into the game at all. Activision seems to be working on a fix, but nearly a full day of the beta has gone by already, marred by these problems.

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Disrupt or Die: BMC’s Tips On Thriving Through Digitization

Companies have been digitizing the business for decades. So it begs the question, what’s different about digital transformation today? During 2016, Lopez Research has spoken to many enterprise clients about their digital transformation efforts. In this discussions, I’ve noticed several common themes.

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How to solve the bow-boosting debate via /r/Minecraft


How to solve the bow-boosting debate

It's said the best answer is the simplest one. So here is my suggestion to end the massive controversy around this much-loved bug, while also adding in some very cool new mechanics.
Give firework rockets a cooldown of around 2 seconds, and allow them to be right-clicked while flying with the Elytra, to be consumed and provide a speed boost.
The cooldown should be enough to prevent the player from taking off from flat ground (which, to be honest, is a bit overpowered), but still allows firework rockets to sustain long-distance flight.
Firework rockets are the perfect item for this purpose, because they are easy to mass – produce (with or without massive mega-farms), and they would allow you to leave a particle trail behind you, customizable by customizing the rocket, of course.
Also, using firework rockets to boost flight is much, much more intuitive than shooting yourself with a bow.

This also allows me to suggest a cool new mechanic that would previously have been violently rejected – the ability to shoot flying players down. Hitting a player with an arrow would close the Elytra and cancel all forward momentum, giving ground-bound players a chance to killing their flying friends.

Submitted October 15, 2016 at 06:09AM by ToxicWaste00
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