Really Mojang. via /r/Minecraft


Really Mojang.

Ok, I understand the removal of translocation. It was a bug and we used it while we could. After this huge loss I was still happy about 1.11 redstone because of the amasing new observers. Easy T-Flip Flops, Instant wire, compacted BUDs and hundreds of other redstone posibilites none, of which were "Buggy" behaviors. Yet of course Mojang does what they are infamous for, taking a perfectly useful, non buggy feature and removing it with no rhyme or reason (Just like with the reasource pack models) I understand that these are just snapshots and not everything is there to stay, but what is the positive change of making Observes not power blocks?(All other redstone componets that create or send power do) What is the positive change of not making them instant?(If you want a longer signal just use a repeater).

I really just dont get it.

Sorry if this sounds rude, I have no ill will towards Mojang or the great game they have created. I am just questioning what I belive is a lapse in judgement.

Submitted October 13, 2016 at 01:36PM by icefang37
via reddit http://ift.tt/2elhR52

Observers are so much less usefull now. via /r/Minecraft


Observers are so much less usefull now.

Mojang, with the new snapshot, fixed a bunch of unintended behaviour concerning observer blocks. This is a good thing as keeping unintended behaviours as features makes it harder to implement new changes.

However these unintended features gave the observer block amazing functionality. Having them removes makes observers so much less usefull. Mojang, now that you've fixed these bugs, please reimplement these quirks as intended features to the game.

Minecraft doesn't have to be consistent with the mobile port. Redstone is slow and unweildy in the mobile port, please don't make it so in Minecraft.

Submitted October 13, 2016 at 11:52AM by datasoy
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Mojang, port your PC observer changes to PE, not the other way around via /r/Minecraft


Mojang, port your PC observer changes to PE, not the other way around

Seriously, I get wanting consistency, but your initial changes to them, however accidental, made them just straight up better. I'm not even a redstoner and I was getting so excited to use them once I updated, and now they're supremely underwhelming. They are better for the game that way, and they should act like that on all platforms.

Not every single thing changed needs to be reverted, but I'd recommend the following:

  1. Make them only power dust by 1 again. This allowed us to do tiled designs, e.g. for pumpkin/melon farms. They were SO good there (and not overpowered – using an update detector to detect crops makes sense), and now they're far less usable.
  2. Make them strong power blocks they point into. They point directly into a block and power it — everything else that does this gives that block strong power (e.g. repeaters, dust running into a block). It was more useful AND it's more consistent.
  3. Make them only power for 1 redstone tick (currently they seem to do even more than that for some reason, I presume this is a bug). The 1 game tick power was actually pretty cool, but not consistent, so I understand leaving it at 1 redstone tick once that's fixed.

I get the change to placement (doesn't really matter all that much, though I liked the other way better) and of course making them not power air makes much more sense despite it being funny. But those other 3 changes are what made the community so excited for them. You should port those changes to PE instead of making PC observers act like the PE ones.

Submitted October 13, 2016 at 01:22PM by Mr_Simba
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[suggestion] add “Lock” tag for flowerPot. via /r/Minecraft


[suggestion] add “Lock” tag for flowerPot.

Since 16w39b players can take items out of the flowerpot. That includes players in gamemode 2 (adventure). So player in a custom adventure map can use item from a flowerpot or 'manipulate' the world. A map maker should have the possibility to lock a flowerpot to prevent players to remove an item.

So the flowerpot should get the "Lock" tag or a similar one (because it's no inventory).

Submitted October 13, 2016 at 11:08AM by _6Bit_
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