The Making Of A Puerto Rican Mobilizer (Part III of ‘Lost And Found In Old San Juan’)

Shortly before I began looking for work in Silicon Valley (in the late ‘90s), I got a tip from a doctor who was surprisingly encouraging, given the nature of the conversation. The talk went something like this.

“You know, there’s a demand for folks like you in the Valley.”

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How To Tell Better Mobile Stories From The Man Creating Them One Pandemic And Smart Object At A Time

Lance Weiler can move you…or make you run for your life with the massive (and often collaborative) experiences he and his team create. Always candid, Weiler discusses how brands can improve their storytelling and the technology he sees opening up the storytelling space.

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Making a Big Budget Video Game Is Riskier and Harder Than Ever. So Why Do It?


Making a Big Budget Video Game Is Riskier and Harder Than Ever. So Why Do It?
As game developers are fond of saying, they’re a lot like the biggest blockbuster movies of the summer, only they have to reinvent and build the cameras from scratch every time they make one.

October 3, 2016 at 03:44PM
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