Today I’m sharing an exclusive list of 20 unseen Instagram marketing tools to help engage, grow and analyze your audience.
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Today I’m sharing an exclusive list of 20 unseen Instagram marketing tools to help engage, grow and analyze your audience.
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Theory: The Illagers are trying to fulfill an apocalyptic prophecy involving the Ender Dragon, and are responsible for almost everything wrong in the world of Minecraft.
In Minecraft 1.11, the Illagers are new mobs that live in large, maze-like mansions. According to Jeb, these "Illagers" are the village outcasts. The are some clues however, that point to the Illagers being way more than simple outcasts; the Illagers live in expansive mansions, and seem to possess powerful magical abilities. The Woodland Mansion in which they live consists of many rooms, several of which appear to be rooms dedicated to various idols. The presence of these idol rooms tells us that the Illagers may actually be part of some kind of organized cult. The Mansion also contains a meeting room with what appears to be a map, suggesting that the Illagers might be working on some kind of conspiracy.
The nature of this conspiracy falls into place if we look at what the Illagers are capable of. The Evoker is a powerful conjurer, capable of summoning Vexes to assist himself, or creating several Evoker Fangs to damage the player from a distance. Necromancy is a form of conjuring, so it might not be far fetched to suggest that Evokers across the Minecraft world are responsible for the omnipresence of hostile mobs, like the Skeleton and Zombie. Flooding the world with hostile mobs however, is only part of the plans of the Illager cult.
The Strongholds of Minecraft are old and ravaged, with only an extremely damaged structure being left behind. There are no signs of life in any of the strongholds; their population appears to have been driven away by some force. The Strongholds also contain an End Portal room, which is the key to this theory. Even though the the portal may be closed, the rift between the Overworld and The End still exists, explaining how Endermen are able to enter the Overworld. Being an apocalypse cult and all, it makes sense why the Illagers would be interested in this. A few hundred years before the events of Minecraft, Illagers raided all of the strongholds and drove out the population of Cleric Villagers, leaving the rifts between the Overworld and End unmaintained. This allowed Endermen to flood into the Overworld, and strengthened the Ender Dragon's influence.
The endgame of the Illager cult is to fill the Universe with the force of Destruction. By conjuring hostile mobs to flood the world with, the Illagers are able make Destruction (Which the hostile mobs represent) hold dominion over the Minecraft world. The Ender Dragon however, is where the true potential for Destruction lies. The Ender Dragon is the pure, concentrated form of the force of Destruction; it feeds on the life force of the Minecraft world through the End Crystals you see on the main End island. By driving out the Cleric Villagers from the Strongholds, the Illagers were able to greatly increase the Ender Dragon's destructive influence. All hope seemed to be lost for the Minecraft world, until a random woke up in the middle of nowhere and started punching a few trees.
The Player is the embodiment of the force of Creation. The creative ability is almost unbounded, being able to complete large structures in a matter of days. The Player was selected by the Universe to represent the force of pure Creation, acting as a foil to the Ender Dragon, which represented pure Destruction. This is supported by the End Poem, which suggests that the player has a large role of importance as a part of the Universe. By defeating the Ender Dragon at the end of the game, the player brought balance back to the Universe; Creation was once again a dominant force.
Submitted September 29, 2016 at 08:30PM by Wawawawaluigi
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Japan has a proud history of science and inventions that can seem crazy to the outside observer.
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TheGrill is an annual gathering in Beverly Hills presented by TheWrap. Over its prior six years, organizer Sharon Waxman (CEO and Editor In Chief) has assembled an impressive array of top flight Hollywood insiders. There were myriad pithy insights, a handful of which which I will assemble and discuss. The three biggest themes I found were gaming, virtual reality and music streaming.
The intersection of Hollywood and gaming goes back many years. I recall well my years working at Philips Media, when we were part of a growing trend of trying to bring cinematic properties into gaming. Whether it was discussions with George Lucas about bringing interactivity to his then-current “Young Indiana Jones” series or licensing the film elements of “Jumanji” (originally a book about a game, then turned into a film with Robin Williams), the issues remain similar as the technology improves.
At TheGrill this week Chris DeWolfe (CEO Jam City, formerly SGN Games) noted that 72% of app store revenue is from gamers, and myriad people who do not self-identify as gamers are engaged. A blockbuster game often far outstrips a blockbuster film in terms of opening weekend revenue. Phil Keslin (CTO, Niantic) was justifiably glowing in the penumbra of his company’s Pokemon Go success. Keslin noted that a countless number of players have lost weight and gotten healthy as a result, and all the Pokemon Go players have taken a collective walk halfway to Pluto. The session wrapped up with the observation that Activision has started a movie studio.
As to the second of our three topics, augmented reality (AR) understandably represents an easier path to consumer adoption due to the heavier hardware footprint and cost associated with virtual reality (VR). For those needing a differentiating example, Pokemon Go is AR. Some folks apparently eschew VR as it messes with the makeup on their face. Ted Schilowitz (Futurist, 20th Century Fox) believes the VR hardware on the head will be replaced with rooms equipped with small integrated nodes on the wall, such that the entire room will be holographic. He also opined that “VR represents a spatial experience you don’t get in the traditional squares and rectangles of TVs and movies. Live theatre to a slight degree offers a spatial experience, but still you are in a seat. Theme parks are the closest reference point.” Location based VR is exploding in China, but the US domestic market competes with the improved in-home entertainment experience. Gaming consoles like PlayStation will accelerate VR in the home. Many in the audience were familiar with the perennial chicken and egg conundrum of not enough hardware to justify the expense of software production (can anyone say DVD or Blu-Ray). Nonetheless, millions of dollars are pouring into the VR format ($5B according to some sources). Another swinging pendulum in the production of VR titles is the degree to which the VR experience is participatory. The greater the participation, inevitably the less linear the storytelling. An older generation is invariably more accustomed to the language of cinema and linear storytelling. At Philips Media back in the day, we spent many hours trying to figure out how we could have various endings to the “Clue” game and still precede the ending with compelling story lines. Put another way, if the ending can be chosen by the participant, how important is the prior story line?
Music streaming was the third major topic of interest to me at TheGrill.
Irving Azoff (Chairman & CEO Azoff MSG Entertainment), is generally considered to be the most powerful man in the music business. He pointed out that thousands of jobs have been lost in the music business, yet more people are enjoying more music than ever. Paid streaming admittedly is doing better, he said, voicing a reality that highlights the foregoing dichotomy. Streaming has brought older music to a younger generation; my teenage daughters are indeed huge fans of Eagles, Azoff’s biggest act.
Azoff presented what he called YouTube Value Gap statistics, showing the effect of all the free music available on YouTube. He indicated he remains in direct dialogue with YouTube. “If musicians could put their work behind the YouTube Red paywall, that would be acceptable,” stated Azoff. Streamripping provides a perfect digital copy, said Azoff, “so a consumer has no need to go to Apple or other paid sources. Therefore YouTube is a pirate. They are standing against everyone else in the industry. For the first time you have a united music industry: musicians, labels, publishers. The finances are irritating, but I have less concern about that than the control issue.” By that he referred to the fact that no musician chooses to have his music freely available on YouTube, the law puts the burden on the musician to request his music be pulled down.
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Machine learning is a buzzword in the technology world right now, and for good reason: It represents a major step forward in how computers can learn.
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…this acquisition would cause major seismic shifts throughout the industry.
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Just as Detroit automakers are going toe-to-toe with Silicon Valley titans to wrest the advantage in bringing self-driving cars to market, the Detroit auto show is waging its own battle with denizens of the West: to become known as the premier annual exhibit platform for advancement and discussion of the autonomous-driving future.
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In August 2015, the Philippines government announced a roadmap toward supporting the country’s startup ecosystem. The goal is for the country to boast 500 startups with a total valuation of $2 billion by 2020.
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Although many tech solutions come in the form of apps, SMS and voice messaging are proving empowering and life-saving in communities that simply don’t have access to that level of technology yet.
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By NICK WINGFIELD
The company will combine its vaunted research group with the unit focused on products that use artificial intelligence, like Bing and Cortana.
Published: September 29, 2016 at 07:00PM
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