Why are people mad about 1.11? via /r/Minecraft


Why are people mad about 1.11?

It has some pretty awesome stuff. A new, large, randomised structure. 4 new mobs. Treasure maps. New villagers. You lose hunger slower. Creeper potion bombs. And a lot more. People are saying that it isn't enough content for 3-4 months of work and 4 devs. I think it shows how much they want to polish each of their features. And, they wouldn't have all of 3-4 months with Minecon and PE updates. I think we were all spoiled by 1.9, honestly. I am very grateful for all the devs have done and how much work they put into each feature. They test, and refine, and add little features like llama caravans and shulker boxes popping when pushed.

Anyway, just my thoughts on the recent anger against Mojang about 1.11

Submitted September 26, 2016 at 08:49AM by PancakeMan77
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A Hypothetical, $37,500 Day in the Life of a Luxury Technophile


A Hypothetical, $37,500 Day in the Life of a Luxury Technophile
“Alex inserts her steam-free aerolatte® frother ($28) in the cappuccino for 20 seconds, and asks Alexa for the weather report over the noise. At 9:20 am, Alex fixes a new bristle head into her titanium toothbrush ($4,200).”

September 26, 2016 at 12:42PM
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Macy’s Digital Develops Customer-First Culture And Org Structure

Macy’s was founded in 1858, and has a long and storied history. It may come as a surprise that in recent years, Macy’s has been in the throes of a significant digital transformation. The person leading it is Yasir Anwar, who is the Senior Vice President, Head of Digital Technology at the company. Anwar’s purview includes all digital facets of the business, both internally and externally. These include Macy’s and Bloomingdale’s websites and web applications, as well as aspects of digital inside the company’s stores. He also runs the project management organization for the company.

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