INEX Aims To Amortize Industrial IoT R&D At The Edge Of Small Business

The challenge for SMBs is that IIoT is still in an emerging state of technology development – there are too many technology risks involved in funding deployments of IIoT solutions – while at the same time there is a real risk of losing business to larger organizations who are moving to deploy IIoT solutions.

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Ryosuke Takahashi On Directing Anime And How His Works Have Defined Mecha For Over Three Decades

There are a few major figures in anime when it comes to direction and series composition, so it was fascinating to catch up with the likes of Ryosuke Takahashi and discuss his very large body of work. Not to mention, how his work has inadvertently shaped the world of anime and videogames for over three decades.

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Better Learning Curve (via /r/MinecraftModules]) via /r/Minecraft


Better Learning Curve (via /r/MinecraftModules])

Overview

I made a Module inspired by this thread to add a little bit of a learning Curve to Minecraft.

Video with the full examples
One-Command

Contents

The module will make you play in a normal difficulty and it involves 7 changes:

  1. Mobs won't attack you, until you attacked them
  2. Mobs won't have Weapons until you found/crafted a weapon
  3. Same goes for Armor
  4. You won't need food until you first found some
  5. Witches won't appear until you either found a blazerod or a potion
  6. Creepers won't blow up your Items until you managed to kill some.
  7. Zombies can't break doors until you traded with a villager for the first time (this will also set the worlds difficulty to hard).

This module is multiplayer friendly
But note that as soon as one person fullfills one of these requirements, everyone gets to live with the effect (e.g: one person finds food, everyone needs to eat).
This is for various reasons: Some changes need to be worldwide and can't be changed individually (like the world difficulty; see 7) and the others are made this way to balance the game for people that joined later (and since they walk into a ready-made position, they could go for very long without obtaining food (on accident) or hitting anything). Also this way it promotes cooperation (or rivalery, which ever way you prefer).

Let me know what you think 🙂

Submitted September 06, 2016 at 10:13AM by Plagiatus
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