I built a map for Unreal Tournament 4 using Minecraft
About
DM-LANguard is an 8 player deathmatch map for Unreal Tournament 4, built over the course of several months designed, built, and exported from Minecraft.
This was put together for the Level Design module of my Computer Games Design degree, with help from two friends and fellow students. We are all pretty terrible when it comes to 3D modelling, however we've put a few too many hours of our lives into building things in Minecraft, so we used what we knew about what makes a good arena shooter game map, and the tools we were familiar with to create this.
Initially we had only intended to use the minecraft world as a scale model prototype that we would later recreate using more conventional modelling software, but when our lecturer asked if it was possible to simply export what we had already built directly into unreal, we took that as "challenge accepted". The process was significantly more involved and time consuming than we had intially expected, but after months of work, and dozens of iterations later, we are happy to share it with you.
If anyone is interested in the steps necessary to do something similar themselves, I can probably write out the details at some point in the future.
Tools Used
Minecraft (obviously)
Mineways – used to export the minecraft level into a 3D model format.
3DS Max – used to clean up geometry and convert into a format suitable for importing into Unreal Tournament Editor.
Unreal Tournament Editor – The main engine used to make this playable. All the weapons, Armour, Health etc were added using this.
Links
Screenshots of finished map
Video of gameplay
Submitted March 20, 2017 at 08:17AM by historymaker118
via reddit http://ift.tt/2n6wmfc