The George Ziets Interview Part 4: Writing For ‘Torment: Tides Of Numenera’, Writing The Game

In the last of a four-part series, George Ziets, the Lead Area Designer for InXile’s ‘Torment: Tides of Numenera’, talks about how the imaginative breadth provided by the game’s world influenced the way the game was written.

from Forbes – Tech http://ift.tt/2lLwVJ3
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