The George Ziets Interview Part 3: Writing For ‘Torment: Tides Of Numenera’, Engaging The Player

In the third of a four-part series, George Ziets, the Lead Area Designer for InXile’s ‘Torment: Tides of Numenera’, talks about how the development team worked to enhance player engagement with the game.

from Forbes – Tech http://ift.tt/2kYAE98
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