In the first of a four-part series, George Ziets, the Lead Area Designer for InXile’s ‘Torment: Tides of Numenera’, talks about how a video game writer contributes to game development.
from Forbes – Tech http://ift.tt/2lIcLSz
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In the first of a four-part series, George Ziets, the Lead Area Designer for InXile’s ‘Torment: Tides of Numenera’, talks about how a video game writer contributes to game development.
from Forbes – Tech http://ift.tt/2lIcLSz
via IFTTT