I fixed the Iron Golem texture oversights!
Hey guys, I want to point out a few problems with the Iron Golem texture.
First of all, on the left arm the bottom face texture is a placeholder texture, while the right arm has a finished texture.
How do I know it's a placeholder texture? In this image I have colored the pixels that aren't used in game red, the pixels that are used by a polygon which is inside of another cube of the entity model which can only be seen by moving into the entity yellow, and the things you'd normally see with green.
As you can see the parts that are colored red are mostly white squares with grey outlines, which I believe are leftovers of a placeholder texture of an Iron Golem. (the red parts are probably there because the Iron Golem entity model probably was changed during development too)
I also think the bottom faces of the legs of Iron Golems should be completely brown, instead of the legs fading to brown and then then turn into the base metal texture with no fade.
I also think the bottom face of the lower body should be more detailed, like the bottom face of the upper body.
One last thing, I think the left and right arm's textures should be switched, because right now the left arm has vines which are completely disconnected from the other vines, and if we switch both arm textures the vines look like they are connected to the vines from the body, this can't be a coincidence, this is the way I believe it's supposed to be!
This is my proposed replacement for our current texture, it changes the left arm's bottom face's grey placeholder texture to the finished texture (same as right arm), makes the lower body bottom face texture more detailed and similiar to the upper body bottom face texture, makes the white placeholder texture that can be seen by walking into an Iron Golem brown, just like the adjacent pixels, and changes both leg's bottom face textures into brown, makes the bottom row of pixels on both arms a little bit brighter so they look better, and it switches the right and left arm so the vines are the way they are probably supposed to be. It also removes all unused textures so it's easier to understand for future resource pack creators.
TL;DR: Iron Golem entity model and texture development was probably rushed, and now has some oversights, this texture fixes the problems I have with it.
Submitted January 20, 2017 at 12:49PM by Roelof1337
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