Steve Gaynor, who worked on ‘Gone Home’ and ‘BioShock 2,’ explains the process behind designing levels.
from Forbes – Tech http://ift.tt/2gC6Ugt
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Steve Gaynor, who worked on ‘Gone Home’ and ‘BioShock 2,’ explains the process behind designing levels.
from Forbes – Tech http://ift.tt/2gC6Ugt
via IFTTT