We’re now two weeks into The Division, for good and for ill. The base game is well-put together, even if it doesn’t grab me the way some other RPGs have. But it’s the endgame that tests the capabilities of any MMO, and in The Division a good amount of high-level loot farming is meant to take place in The Dark Zone. On paper, The Dark Zone is brilliant. It is still, occasionally, brilliant in gameplay. It’s a blend of PvP and PvE, where players are largely cooperating to get high level gear but might betray each other at any second. That underlying tension carries with it a heightened sense of fear, a greater risk/reward balance, and an amazing sense of relief when you finally extract that piece of coveted high level gear. It’s Rust meets Destiny, and it can work. In theory.
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