In many ways, The Division feels like the game Ubisoft has been practicing to make for years. Everything that we’ve seen in other games is here: the open world side mission structure, crafting, a story mission that weaves its way through exploration and progression — etc. It’s the sort of thing that lends itself well to the MMO format that the developer is now testing out, but not everything necessarily translates. After a few days with The Division I’ve plunged my way into a New York shattered by a smallpox epidemic, I’ve mowed down hordes of countless enemies and a bunch of other people I’m pretty sure were bad, and I’ve begun upgrading my weapons and creating what feels like a customized agent. I’ve also got some skinny jeans. There’s plusses and minuses to the whole thing.
from Forbes – Tech http://ift.tt/1UYvUKr
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