There’s something jarring about running through Far Cry Primal’s Oros, spear in hand, crouched in the brushes and stalking your Udam kill for the glory of the Wenja. It’s a raw feeling, one that hopes to evoke that back to the basics, stab the guy with a sharp rock concept that permeates the game. And then you see a bunch of icons and objective markers floating everywhere and it just feels off.
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