Imagine, for a second, that you have a game franchise. It’s a very successful game that took a lesser known franchise and catapulted it into near-tentpole status for a major developer. It ticks all the boxes for what people like these days: open world, shooter mechanics, RPG progression, moral ambiguity, etc. It’s done very well, and it has the potential to do better. It’s on its fourth game, but there have really only been two installments in what we could consider its modern era. And so you decide, as a AAA publisher/developer, to just sort of throw it into a totally unrecognizable setting and see what happens. Seems like a weird decision, right? And yet that’s exactly what Ubisoft did with Far Cry Primal.
from Forbes – Tech http://ift.tt/21v5MID
via IFTTT