Minecraft major game idea
I think I'm not alone on having a love/hate relationship with open world games. It stimulates creativity but when I start lacking it too much the game becomes incredibly boring and I end up stop playing for months until I feel like playing again.
Now, what you opened this post for: Minecraft Settlements
I was thinking of giving all first-join players one certain block (let's say bedrock). The players start out in adventure mode and wander around to find a nice spot to build their settlement.
When the players find their paradise, they place the bedrock block which a (set of) command block(s) turns into a small "temple" which serves as their town center, and allows them to build around it in a certain radius. This limitation makes players think carefully about where to start their base, and forces players to trade with each other.
Cool things this means:
- People need to trade.
- Stealing/griefing is much harder.
- People can still build together if their build radius overlapses.
Additional/optional ideas:
- Allow players to pay the temple one way or another, allowing their build radius to increase.
- Allow spawn buildable for everyone, to make some kind of hub, a market place for example.
The reason I'm posting this here is hoping that one of you redstone wizards read this and like the idea and manage to code it into a couple of command blocks for us to use. I could probably do it myself but it would cost me my weekend and if someone else could do it for me sooner (and probably better), that would be awesome!
edit: I wrote "major game idea" as opposite to a mini game idea. Not to the idea having a big impact on the game.
Submitted February 24, 2016 at 11:36AM by Derpikus
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