Witch Farm 1.9 Potential Designs
I made 3 different designs.
1) This design will detect and extend the piston instantly. The problem with the soul sand is that the mob will fall for 0.3 ( more or less ) seconds when spawns, so the system is too fast, and the mob will fall only with the second shift.
2) With a repeater the mob will fall at the first shift, but the system is a bit slower than the first.
3) The mob will fall at the first shift. The system will stop if it happens. If not it will continue as long as the mob will fall.
I'm testing the 2 and 3 designs, the first is totally safe. Another problem is that if the witch is on the edge of 2 lines it will not fall cause the timing is different. When the first line is pushed the second is stable etc. They are not farms yet, just ideas I came out with.
Feedback is appreciate.
Submitted February 23, 2016 at 09:27AM by BaccoShow
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