How Steph Curry Broke The Way Basketball Video Games Are Being Built

If you grew up playing basketball video games in the 90s and early 2000s, you probably hate cheese. Nah, not the milky protein that we Americans put on everything, but the way digital counterparts of elite 3-point shooters can often be abused by gamers. Who hasn’t hit 15 3s in a 20 minute game with Ray Allen on NBA Live 2003? Remember the godly Scott Skiles of NBA Jam? This so-called “3-point cheese” (Google that term and you’ll see frustrated gamers complaining about this dating back to the 90s) has been a constant frustration for serious gamers, but as basketball games — in particular, the NBA 2K series, the basketball game — have gotten more realistic and advanced, developers have found ways to mitigate player abuse of three-point shooters.

from Forbes – Tech http://ift.tt/1TBOGr5
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