There’s a trend happening in video games, and I’m not sure if I like it. The first person shooter campaign, once arguably the most important single concept in the video game industry, is getting devalued. We’ve seen prominent games: Titanfall, Evolve, and now Star Wars: Battlefront release as multiplayer only, eschewing the entirety of the offline experience. We’ve seen Call of Duty: Black Ops 3 cut its campaign on Xbox 360 and PS3, an omission made for technical reasons but nonetheless reminding us of a shift in focus on the developer’s part, the idea that you can sell a game without a campaign and still have it be Call of Duty. And we’ve got a broad new slate of multiplayer-only games coming out over the next year, reminding us that this is something publishers and developer alike very much want to happen. for the most part, this is fine: more variety is no problem, over all, and we’ve got lots of great single-player game right now. But nowhere does this hurt more than with Star Wars: Battlefront.
from Forbes – Tech http://ift.tt/1kI3Ixi
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