It’s a tough time to be a gamer that loves local multiplayer. Over the years, that elemental gaming experience of playing your favorite titles on the couch with your friends has become rarer and rarer, phased out instead for online multiplayer and sprawling single-player experiences. Unless your game says “Nintendo” on the box, chances are you’ll be playing it alone, or with a friend that could be on the other side of the world. Halo was one of the stalwarts for a while, but Halo 5: Guardians recently phased out its own split-screen multiplayer in pursuit of a higher framerate, and long-time fans aren’t pleased. But all is not lost! The other major shooter of the season, Activision’s Call of Duty: Black Ops 3, still supports that traditional couch experience for those that want it. I caught up a little bit with Dan Bunting, the multiplayer director at Call of Duty developer Treyarch, on why split-screen local multiplayer was still important for a shooter here in 2015.
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