‘Assassin’s Creed: Syndicate’ Is Still Really, Really Buggy

I’ll admit: I’m a sucker for Assassin’s Creed. I even liked Unity, widely agreed upon to be a nadir for the series. It’s been this way ever since the beginning: even when the gameplay is boring and the writing is terrible, there’s just something about the irrepressible style of this series that keeps me coming back, year after year, epoch after epoch. There’s simply no other game on the market that spends its time recreating historical cities with painstaking, breathtaking accuracy, and for this, I hope they keep making Assassin’s Creed every year until I’m old and grey. It’s the same with Assassin’s Creed: Syndicate. With one major, major but.

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