The Xbox One Needs Backwards Compatibility For Controllers, Too

When Microsoft announced backwards compatibility at E3, it hit the audience like a bombshell. Here was a feature we assumed was all but lost to the Xbox One/PS4 generation, suddenly roaring back in classic E3 surprise style. It continued the remarkable turnaround story of the Xbox One under Phil Spencer: a pro-player move, something that expanded the capability of the Xbox One, and something that gave gamers more options. It was a far cry, certainly, from the Xbox under Mattrick, a division that seemed more interested in restrictions than features.  Since then, backwards compatibility has proven itself eminently capable of delivering emulated Xbox 360 games on the Xbox One: most people can only still play under Microsoft’s preview program, but the public at large gets a hint of the new feature throughout the Rare Replay Collection. But there’s something off about playing these games on the Xbox One, even if it has nothing to do with what’s on the screen. If we’re really going to be playing Xbox 360 games going forward, I want to do it with an Xbox 360 controller.

from Forbes – Tech http://ift.tt/1K8DRI7
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