Consumer spending on virtual reality hardware and software could reach $21.8 billion by the year 2020, according to a new report from market research and consulting firm Tractica.
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Consumer spending on virtual reality hardware and software could reach $21.8 billion by the year 2020, according to a new report from market research and consulting firm Tractica.
from Forbes – Tech http://ift.tt/1D8QBwI
via IFTTT